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商品描述
Description
Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands?/p>
Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java?technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school.
Topics are split into three sections: Java 3D?API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.
Youll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.
Along the way, youll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.
Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript?scripting as well as the desktop and system tray interfaces.
Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.
商品描述(中文翻譯)
**描述**
創造充滿神秘物體的奇異土地(被冰塊凍住的牛、啁啾的企鵝、眼睛閃爍的金色地球儀),丟掉你的鍵盤和滑鼠,僅用遊戲手把、動力手套或赤手空拳去探索!
Java 遊戲專家 **Andrew Davison** 將向你展示如何在 PC 上使用 Java 技術開發和編程 3D 遊戲,重點在於 3D 景觀的構建。假設你對 Java 有合理的了解——這是你在學校的第一門 Java 課程中學到的知識。
主題分為三個部分:Java 3D API、遊戲播放的非標準輸入設備,以及 JOGL。Java 3D 是一個高級 3D 圖形 API,而 JOGL 是一個圍繞流行的 OpenGL 圖形 API 的低級 Java 包裝器。
**你將會研究三種非標準輸入設備**:網路攝影機、遊戲手把和 P5 數據手套。
**在此過程中,你將利用幾個與遊戲相關的其他庫,包括**:JInput、JOAL、JMF 和 Odejava。
**學習所有與遊戲相關的最新 Java SE 6 特性,包括**:啟動畫面、JavaScript 腳本以及桌面和系統托盤介面。
獨特的 Java 遊戲開發涵蓋,使用 Java 3D API 和 Java for OpenGL,以及來自公認的 Java 遊戲大師的寶貴經驗,將在閱讀本書後為你提供明顯的優勢。