In the Mind of a Game
暫譯: 遊戲思維解析

Ph.D. John P Flynt

  • 出版商: Course Technology
  • 出版日期: 2005-12-08
  • 定價: $1,260
  • 售價: 2.4$299
  • 語言: 英文
  • 頁數: 356
  • 裝訂: Paperback
  • ISBN: 1592009379
  • ISBN-13: 9781592009374
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=3)

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商品描述

Description

In the Mind of a Game provides a core set of historical, theoretical, and critical writings on computer game studies. The topics it incorporates span the academic and industrial spectra and furnish more than a simple anthology of critical essays. It can serve as a valuable resource for professional game developers, and it furnishes a ready asset for teachers and students involved in game development or literary, film, and game criticism; professional and academic critical writers; and students in the arts and humanities who seek computer games as a topic of critical writing. It provides philosophical, anthropological, and sociological views of computer games, and it incorporates topics from discourse theory and cognitive psychology to provide perspectives on the culture of computer game playing and game development. Coverage includes discussion of the development, use, marketing, financing, criticism, and consumption of computer games. Two chapters offer a personalized account of the authors direct experience developing a computer game.

 

Table of Contents

1. Computer Games and Reality
2. The Language(s) of Games
3. Games as Art and Technology
4. Games and Films
5. Developer as Artist
6. Developer as Engineer
7. The Studio: Post-Mortem of a Game, Part 1
8. The Phenomenon: Post-Mortem of a Game, Part 2
9. Society in Games
10. The Game and Me
11. In the Mind of a Game

 

商品描述(中文翻譯)

描述

《在遊戲的心智中》提供了一組關於電腦遊戲研究的歷史、理論和批評性著作的核心內容。它涵蓋的主題橫跨學術和產業範疇,並不僅僅是一部批評性文章的簡單選集。對於專業遊戲開發者來說,它可以作為一個寶貴的資源,並為參與遊戲開發或文學、電影及遊戲批評的教師和學生提供即時的資產;同時也適合專業和學術批評作家,以及尋求以電腦遊戲作為批評寫作主題的藝術和人文科學學生。它提供了對電腦遊戲的哲學、人類學和社會學觀點,並結合了話語理論和認知心理學的主題,以提供對電腦遊戲文化和遊戲開發的視角。內容涵蓋了電腦遊戲的開發、使用、市場行銷、融資、批評和消費的討論。兩章提供了作者在開發電腦遊戲過程中的個人經歷。

目錄

1. 電腦遊戲與現實
2. 遊戲的語言
3. 遊戲作為藝術與技術
4. 遊戲與電影
5. 開發者作為藝術家
6. 開發者作為工程師
7. 工作室:遊戲的事後分析,第一部分
8. 現象:遊戲的事後分析,第二部分
9. 遊戲中的社會
10. 遊戲與我
11. 在遊戲的心智中