3D Game Programming All in One (Paperback) (3D遊戲程式設計全攻略)

Kenneth C Finney

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商品描述

Get ready for an amazing journey into the world of game development! "3D Game Programming All in One" is your one-stop tour guide into this new world. If you believe that you can create games that are as cool asor cooler thanthe ones you ve been playing, now s your chance to prove it. This book will give you the training, experience, and tools you need to turn your ideas into reality. Using a well-defined toolkit of programs, knowledge, skills, and ideas "3D Game Programming All in One" covers each step required to make a fully featured game. You ll cover everything from opportunities within the game industry and elements of a 3D game to programming concepts, modeling, textures, and music. All you need to begin your journey is a creative idea and the enthusiasm to bring that idea to life.

Features:
  • This book and the companion CD contain all of the tools and information necessary to create a complete ready-to-play first person shooter game.
     
  • Functions as a stand-alone book or the next step?for readers of Game Programming All in One (1931841233), which takes the reader through each step of the creation of a full 2D game.
     
  • Provides thorough explanation of 3D game programming, an emerging market within gaming.
     
  • The CD is a treasure chest of tools and resources for independent game developers, including a fully featured game engine; tools for modeling, sound and text editing, and image manipulation; sound, image, and music libraries.
     

    Table of Contents:
    1. Introduction to 3D Game Development
    2. Introduction to Programming
    3. 3D Programming Concepts
    4. Game Programming
    5. Gameplay
    6. Network
    7. Common Scripts
    8. Introduction to Textures
    9. Skins
    10. Creating GUI Elements
    11. Structural Material Textures
    12. Terrains and Skyboxes
    13. Introduction to Modeling with Milkshape
    14. Making a player model
    15. Making a Vehicle Model
    16. Making Weapons and Items
    17. Making Structures
    18. Making the Game World Environment
    19. Creating and Programming Sound
    20. Game Sound and Music
    21. Creating the Game Mission
    22. The Game Server
    23. The Game Client
    24. The End Game
    Appendices:
    A: The Torque Game Engine Reference
    B: Game Development Resources on the Internet
    C: Game Development Tool Reference

    商品描述(中文翻譯)

    準備好進入遊戲開發的精彩世界了嗎!《3D遊戲編程全攻略》是你進入這個新世界的一站式導遊。如果你相信你可以創造出和你一直在玩的遊戲一樣酷甚至更酷的遊戲,現在就是你證明自己的機會。這本書將為你提供所需的培訓、經驗和工具,讓你的想法變成現實。使用一套明確的程序、知識、技能和想法工具,《3D遊戲編程全攻略》涵蓋了製作一個完整遊戲所需的每一個步驟。從遊戲行業的機會和3D遊戲的元素到編程概念、建模、紋理和音樂,你將涵蓋所有內容。開始你的旅程所需的只是一個創意的想法和將這個想法變為現實的熱情。

    特點:
    - 這本書和附帶的光碟包含了創建一個完整的第一人稱射擊遊戲所需的所有工具和信息。
    - 可作為獨立書籍使用,也可作為《遊戲編程全攻略》(1931841233)的下一步,該書引導讀者完成一個完整的2D遊戲的創作過程。
    - 提供了對3D遊戲編程的詳細解釋,這是遊戲中新興的市場。
    - 光碟是獨立遊戲開發者的寶藏,包括一個功能完整的遊戲引擎;建模、音效和文本編輯以及圖像處理工具;音效、圖像和音樂庫。

    目錄:
    1. 3D遊戲開發簡介
    2. 編程入門
    3. 3D編程概念
    4. 遊戲編程
    5. 遊戲玩法
    6. 網絡
    7. 常見腳本
    8. 紋理入門
    9. 皮膚
    10. 創建GUI元素
    11. 結構材料紋理
    12. 地形和天空盒
    13. 使用Milkshape建模入門
    14. 創建玩家模型
    15. 創建載具模型
    16. 創建武器和物品
    17. 創建結構
    18. 創建遊戲世界環境
    19. 創建和編程音效
    20. 遊戲音效和音樂
    21. 創建遊戲任務
    22. 遊戲服務器
    23. 遊戲客戶端
    24. 遊戲結束
    附錄:
    A:Torque遊戲引擎參考
    B:互聯網上的遊戲開發資源
    C:遊戲開發工具參考