3D Game Programming All in One (Paperback)
暫譯: 3D遊戲程式設計全攻略 (平裝本)

Kenneth C Finney

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商品描述

Get ready for an amazing journey into the world of game development! "3D Game Programming All in One" is your one-stop tour guide into this new world. If you believe that you can create games that are as cool asor cooler thanthe ones you ve been playing, now s your chance to prove it. This book will give you the training, experience, and tools you need to turn your ideas into reality. Using a well-defined toolkit of programs, knowledge, skills, and ideas "3D Game Programming All in One" covers each step required to make a fully featured game. You ll cover everything from opportunities within the game industry and elements of a 3D game to programming concepts, modeling, textures, and music. All you need to begin your journey is a creative idea and the enthusiasm to bring that idea to life.

Features:
  • This book and the companion CD contain all of the tools and information necessary to create a complete ready-to-play first person shooter game.
     
  • Functions as a stand-alone book or the next step?for readers of Game Programming All in One (1931841233), which takes the reader through each step of the creation of a full 2D game.
     
  • Provides thorough explanation of 3D game programming, an emerging market within gaming.
     
  • The CD is a treasure chest of tools and resources for independent game developers, including a fully featured game engine; tools for modeling, sound and text editing, and image manipulation; sound, image, and music libraries.
     

    Table of Contents:
    1. Introduction to 3D Game Development
    2. Introduction to Programming
    3. 3D Programming Concepts
    4. Game Programming
    5. Gameplay
    6. Network
    7. Common Scripts
    8. Introduction to Textures
    9. Skins
    10. Creating GUI Elements
    11. Structural Material Textures
    12. Terrains and Skyboxes
    13. Introduction to Modeling with Milkshape
    14. Making a player model
    15. Making a Vehicle Model
    16. Making Weapons and Items
    17. Making Structures
    18. Making the Game World Environment
    19. Creating and Programming Sound
    20. Game Sound and Music
    21. Creating the Game Mission
    22. The Game Server
    23. The Game Client
    24. The End Game
    Appendices:
    A: The Torque Game Engine Reference
    B: Game Development Resources on the Internet
    C: Game Development Tool Reference

    商品描述(中文翻譯)

    準備好踏上遊戲開發的精彩旅程吧!《3D遊戲程式設計全攻略》是您進入這個新世界的一站式導覽。如果您相信自己能創造出與您所玩過的遊戲一樣酷或更酷的遊戲,現在就是證明自己的機會。本書將提供您將想法變為現實所需的訓練、經驗和工具。使用一套明確定義的工具包,包括程式、知識、技能和想法,《3D遊戲程式設計全攻略》涵蓋了製作一款功能完整遊戲所需的每一步。您將學習從遊戲產業的機會和3D遊戲的元素到程式設計概念、建模、材質和音樂的所有內容。開始您的旅程所需的只是創意和將該創意實現的熱情。

    **特色:**
    - 本書及隨附的CD包含創建一款完整可玩第一人稱射擊遊戲所需的所有工具和資訊。
    - 可作為獨立書籍或《遊戲程式設計全攻略》(ISBN: 1931841233)讀者的下一步,該書引導讀者完成完整2D遊戲的創建過程。
    - 提供對3D遊戲程式設計的全面解釋,這是遊戲中一個新興的市場。
    - CD是獨立遊戲開發者的寶藏箱,包含一個功能完整的遊戲引擎;建模、音效和文本編輯、圖像處理的工具;音效、圖像和音樂庫。

    **目錄:**
    1. 3D遊戲開發簡介
    2. 程式設計簡介
    3. 3D程式設計概念
    4. 遊戲程式設計
    5. 遊戲玩法
    6. 網路
    7. 常見腳本
    8. 材質簡介
    9. 皮膚
    10. 創建GUI元素
    11. 結構材料材質
    12. 地形和天空盒
    13. 使用Milkshape建模簡介
    14. 創建玩家模型
    15. 創建載具模型
    16. 創建武器和物品
    17. 創建結構
    18. 創建遊戲世界環境
    19. 創建和程式設計音效
    20. 遊戲音效和音樂
    21. 創建遊戲任務
    22. 遊戲伺服器
    23. 遊戲客戶端
    24. 結局
    附錄:
    A: Torque遊戲引擎參考
    B: 網路上的遊戲開發資源
    C: 遊戲開發工具參考