Creating Game Art for 3D Engines
暫譯: 為3D引擎創建遊戲藝術

Brad Strong

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Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk® 3ds Max® to generate models and animations, and Torque as the 3D game engine, the book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script all of the essential art assets required for a game. Unlike other books that cover only art creation, Creating Game Art for 3D Engines teaches you how to create art specifically with the game engine in mind. All of the principles and techniques are universal and can be applied to any 3D software or game engine. Get ready to make your game ideas a reality! On the CD: -Sample characters and weapons -Sample pickups and script files -Screen captured movie tutorials -Trial version of the Torque Game Engine

商品描述(中文翻譯)

**描述**

學習如何創建商業品質的遊戲藝術,並使其在 3D 引擎中栩栩如生!《為 3D 引擎創建遊戲藝術》是一本理想的指南,適合認真的學生或有志於成為動畫師的人,想要學習如何創建並成功導出遊戲藝術,從簡單的形狀到完整的角色。這本書使用 Autodesk® 3ds Max® 生成模型和動畫,並以 Torque 作為 3D 遊戲引擎,提供逐步指導,教你如何建模、展開、貼圖、裝配、導出和編寫所有遊戲所需的基本藝術資產。與其他僅涵蓋藝術創作的書籍不同,《為 3D 引擎創建遊戲藝術》教你如何專門針對遊戲引擎創建藝術。所有原則和技術都是通用的,可以應用於任何 3D 軟體或遊戲引擎。準備好將你的遊戲創意變為現實吧!在 CD 上:-範例角色和武器 -範例道具和腳本檔案 -螢幕錄製的教學影片 -Torque 遊戲引擎的試用版