Game Character Modeling and Animation with 3ds Max
暫譯: 使用 3ds Max 進行遊戲角色建模與動畫製作
Clinton, Yancey
- 出版商: Routledge
- 出版日期: 2017-07-27
- 售價: $8,000
- 貴賓價: 9.5 折 $7,600
- 語言: 英文
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1138427802
- ISBN-13: 9781138427808
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相關分類:
3D建模 3D-modeling
海外代購書籍(需單獨結帳)
商品描述
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
商品描述(中文翻譯)
本書將逐步引導您使用 3DS Max 創建可玩 3D 角色的過程,提供 3D 實時角色資產創建流程的完整概述。Yancey Clinton 將帶您了解資產流程中使用的五個主要主題:1. 3D 建模,包括專門針對身體和頭部的技術。2. 展開模型,這是最常被誤解的過程之一。3. 使用 Photoshop 為您的展開角色創建紋理的概述。4. 使用行業標準的 Character Studio 4 進行角色的綁定或皮膚處理。5. “如何讓您的角色移動”,包括遊戲動畫的概述以及更深入的 Character Studio 內容。但這並不是結束,Yancey 還向您展示了最後一步;如何將模型實際放入 Unreal 編輯器並編譯以便在 Unreal Tournament 中遊玩。