Game Character Modeling and Animation with 3ds Max (Paperback)
暫譯: 使用 3ds Max 的遊戲角色建模與動畫

Yancey Clinton

  • 出版商: Focal Press
  • 出版日期: 2007-09-01
  • 售價: $2,030
  • 貴賓價: 9.5$1,929
  • 語言: 英文
  • 頁數: 360
  • 裝訂: Paperback
  • ISBN: 0240809785
  • ISBN-13: 9780240809786
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)

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商品描述

Description

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.

Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.

But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

* Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order
* Proven techniques - the book is based on the author's successful course at the Digital Media Academy
* Certified training - co-published with the software developer, Autodesk

商品描述(中文翻譯)

**描述**

本書將逐步引導您創建可玩3D角色的過程,使用3DS Max。提供3D即時角色資產創建流程的完整概述。Yancey Clinton將帶您了解資產流程中使用的五個主要主題:
1. 3D建模,包括專門針對身體和頭部的技術。
2. 展開模型,這是最常被誤解的過程之一。
3. 使用Photoshop為您的展開角色創建紋理的概述。
4. 使用行業標準的Character Studio 4進行角色的綁定或皮膚處理。
5. “如何讓您的角色移動”,包括遊戲動畫的概述以及更深入的Character Studio。

但這並不是結束!Yancey還向您展示最後一步;如何將模型實際放入Unreal編輯器並編譯以便在Unreal Tournament中遊玩。

* 方便的學習 - 附帶的DVD包含完成教程所需的一切,因此可以按任意順序處理章節和主題
* 經驗證的技術 - 本書基於作者在數位媒體學院的成功課程
* 認證培訓 - 與軟體開發商Autodesk共同出版