XNA Game Studio 4.0 for Xbox 360 Developers (Paperback)
暫譯: Xbox 360 開發者的 XNA Game Studio 4.0
Jonathan S. Harbour
- 出版商: Charles River Media
- 出版日期: 2011-02-16
- 定價: $1,650
- 售價: 5.0 折 $825
- 語言: 英文
- 頁數: 432
- 裝訂: Paperback
- ISBN: 1584505370
- ISBN-13: 9781584505372
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相關分類:
遊戲設計 Game-design
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商品描述
Description
XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video. Windows XP & Xbox 360 Game Programming Using XNA Game Studio Express covers the fundamentals of XNA GSE for current game programmers, independent developers, small studio developers new to the Xbox environment, and programming students learning game programming. It provides a comprehensive guide to the field of games and game consoles, and presents the basics of game design. It concentrates on the game coding process, and introduces the fundamental aspects of game architecture with a focus on Xbox 360 as the code deployment target. The book discusses all aspects of game development through two major game examples: a 2D strategy game and a 3D simulation game. These projects are manageable for an individual developer because XNA GSE uses the C# programming language and managed DirectX. In addition, critical components as .NET and DirectX are introduced and the basics of C# and object oriented programming are reviewed so that new C# programmers will be able to use this book without referring to other sources. Intermediate programmers will be able to use the book's code present as a framework for writing their own games, and advanced programmers can skip the introductory chapters and focus on learning the functionality of XNA GSE, investigate the multi-core architecture of Xbox 360, and extend the game physics module.
商品描述(中文翻譯)
**描述**
XNA 將玩家轉變為開發者,為遊戲創作帶來的變革就如同 YouTube 和 MySpace 對音樂和視頻所做的那樣。《Windows XP 與 Xbox 360 遊戲程式設計使用 XNA Game Studio Express》涵蓋了 XNA GSE 的基本原理,適合當前的遊戲程式設計師、獨立開發者、小型工作室開發者以及學習遊戲程式設計的學生。這本書提供了遊戲及遊戲主機領域的全面指南,並介紹了遊戲設計的基本概念。它專注於遊戲編碼過程,並介紹了遊戲架構的基本方面,重點是將 Xbox 360 作為代碼部署目標。本書通過兩個主要的遊戲範例來討論遊戲開發的各個方面:一個 2D 策略遊戲和一個 3D 模擬遊戲。這些專案對於個別開發者來說是可管理的,因為 XNA GSE 使用 C# 程式語言和受管理的 DirectX。此外,關鍵組件如 .NET 和 DirectX 也被介紹,並回顧了 C# 和物件導向程式設計的基本知識,以便新的 C# 程式設計師能夠在不參考其他資源的情況下使用這本書。中級程式設計師可以將書中的代碼作為撰寫自己遊戲的框架,而高級程式設計師則可以跳過入門章節,專注於學習 XNA GSE 的功能,研究 Xbox 360 的多核心架構,並擴展遊戲物理模組。