AI Game Programming Wisdom 4 (Hardcover)
Steve Rabin
- 出版商: Charles River Media
- 出版日期: 2008-02-20
- 定價: $2,450
- 售價: 8.0 折 $1,960
- 語言: 英文
- 頁數: 699
- 裝訂: Hardcover
- ISBN: 1584505230
- ISBN-13: 9781584505235
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相關分類:
人工智慧
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商品描述
Welcome to the latest volume of AI Game Programming Wisdom! AI Game Programming Wisdom 4 includes a collection of more than 50 new articles featuring cutting-edge techniques, algorithms, and architectures written by industry professionals for use in commercial game development. Organized into 7 sections, this comprehensive volume explores every important aspect of AI programming to help you develop and expand your own personal AI toolbox. You?ll find ready-to-use ideas, algorithms, and code in all key AI areas including general wisdom, scripting and dialogue, movement and pathfinding, architecture, tactics and planning, genre specific, and learning and adaptation. New to this volume are articles on recent advances in realistic agent, squad, and vehicle movement, as well as dynamically changing terrain, as exemplified in such popular games as Company of Heroes.You?ll also find information on planning as a key game architecture, as well as important new advances in learning algorithms and player modeling. AI Game Programming Wisdom 4 features coverage of multiprocessor architectures, Bayesian networks, planning architectures, conversational AI, reinforcement learning, and player modeling.These valuable and innovative insights and issues offer the possibility of new game AI experiences and will undoubtedly contribute to taking the games of tomorrow to the next level.
商品描述(中文翻譯)
歡迎來到最新一期的《AI遊戲編程智慧》!《AI遊戲編程智慧4》收錄了50多篇由業界專業人士撰寫的最新技術、演算法和架構文章,適用於商業遊戲開發。本書分為7個部分,全面探討了AI編程的每個重要方面,幫助您開發和擴展自己的AI工具箱。您將在包括一般智慧、腳本和對話、移動和路徑尋找、架構、戰術和規劃、特定類型以及學習和適應等所有關鍵AI領域中找到可立即使用的想法、演算法和代碼。本書新增了有關逼真角色、小隊和車輛移動的最新進展,以及在《英雄連隊》等熱門遊戲中展示的動態地形變化。您還將找到有關規劃作為關鍵遊戲架構的信息,以及在學習演算法和玩家建模方面的重要新進展。《AI遊戲編程智慧4》涵蓋了多處理器架構、貝葉斯網絡、規劃架構、對話式AI、強化學習和玩家建模等內容。這些寶貴而創新的見解和問題提供了新的遊戲AI體驗的可能性,無疑將推動明日遊戲的發展到新的水平。