Introduction to 3D Graphics & Animation Using Maya
暫譯: 使用 Maya 的 3D 圖形與動畫入門

Adam Watkins

  • 出版商: Charles River Media
  • 出版日期: 2006-04-06
  • 定價: $1,580
  • 售價: 2.5$399
  • 語言: 英文
  • 頁數: 440
  • 裝訂: Paperback
  • ISBN: 1584504854
  • ISBN-13: 9781584504856
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨(限量) (庫存=4)

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商品描述

Description

Written for aspiring designers, modelers, animators, texture artist, and those new to 3D graphics, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Using a variety of practical tutorials, you'll learn everything you need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And you'll learn how to use Maya to put your new 3D knowledge into practice.

To be a successful modeler, texture artists, or animator, you need to know when and why you should use certain tools and techniques. To help you achieve this, each chapter starts with a bit of theory, and the tutorials have frequent interludes that help explain the "why" behind what you have just done. These "whys" include some important tips on how to use a tool and explain why you used that particular tool. By using these sections, you'll be able to move beyond just following a 3D recipe, to being able to create your own masterpieces. And at the end of each chapter there are additional practice exercises to challenge you even further.

If you want to learn the fundamentals of 3D graphics and find out how to put them into practice using Maya, this is the book for you!

 

Features

  • Teaches the fundamentals of 3D graphics from a practical perspective
  • Includes hands-on tutorials that put the ideas and theory of 3D graphics into practice
  • Uses Maya as the primary tool and teaches the essentials of how to use the program for the techniques covered in the book

商品描述(中文翻譯)

**描述**

本書專為有志於設計、建模、動畫、材質藝術以及對3D圖形感興趣的新手而寫,《使用Maya的3D圖形與動畫入門》探討了3D的基本原理。透過各種實用的教程,您將學習到有關建模、渲染、UV編輯與佈局、材質處理、燈光、動畫和角色動畫的技術與理論的所有必要知識。您還將學會如何使用Maya將您的新3D知識付諸實踐。

要成為一名成功的建模師、材質藝術家或動畫師,您需要了解何時以及為什麼應該使用某些工具和技術。為了幫助您達成這一目標,每一章都以一些理論開始,並且教程中經常會有插曲,幫助解釋您剛剛所做的事情的「為什麼」。這些「為什麼」包括一些有關如何使用工具的重要提示,並解釋為什麼使用特定的工具。通過使用這些部分,您將能夠超越僅僅遵循3D食譜,能夠創造自己的傑作。在每一章的結尾還有額外的練習題,進一步挑戰您。

如果您想學習3D圖形的基本原理並了解如何使用Maya將其付諸實踐,那麼這本書就是為您而寫的!

**特色**

- 從實用的角度教授3D圖形的基本原理
- 包含將3D圖形的理念和理論付諸實踐的實作教程
- 使用Maya作為主要工具,教授如何使用該程序來實現書中涵蓋的技術的基本知識