Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques (Paperback)
暫譯: 電腦動畫完全手冊:全方位學習動作捕捉、特徵、基於點的技術及Maya獲獎技巧(平裝本)
Rick Parent, David S. Ebert, David Gould, Markus Gross, Chris Kazmier, Charles John Lumsden, Richard Keiser, Alberto Menache, Matthias Müller, F. Kenton Musgrave, Mark V. Pauly, Darwyn Peachey, Ken Perlin, Hanspeter Pfister, Jason Sharpe, Mark R. Wilki...
- 出版商: Morgan Kaufmann
- 出版日期: 2009-09-01
- 售價: $3,140
- 貴賓價: 9.5 折 $2,983
- 語言: 英文
- 頁數: 544
- 裝訂: Paperback
- ISBN: 0123750784
- ISBN-13: 9780123750785
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相關分類:
3D建模 3D-modeling
海外代購書籍(需單獨結帳)
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商品描述
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.
Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
- Expert instruction from a variety of pace-setting computer graphics researchers.
- Provides in-depth coverage of established and emerging animation algorithms.
- For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics.
- A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.
商品描述(中文翻譯)
一部匯編了當今頂尖 MK 電腦動畫書籍中關鍵章節的作品,涵蓋了動作捕捉、面部特徵、實體空間、流體、氣體、生物學、基於點的圖形以及 Maya 等領域。這些章節為 CG 動畫師提供了每位 3D 藝術家創造驚人且多樣化圖像所需的基本技術的優秀範例。動畫師將能夠掌握各種建模、渲染和紋理處理程序,並獲得 MK 最優秀作者的建議。
本書分為五個部分(電腦動畫簡介與技術背景、動作捕捉技術、物質動畫、替代方法,以及使用 MEL 為 MAYA 動畫),每個部分專注於特定的物質、工具、主題和語言,這是對於有興趣掌握當今頂尖技術的藝術家來說必備的書籍!無論您是開發新動畫功能的程式設計師,還是試圖充分利用當前動畫軟體的動畫師,《電腦動畫完全指南》將幫助您更有效地工作並取得更好的成果。對於程式設計師,本書提供了堅實的理論導向和廣泛的實踐指導資訊,您可以在任何開發或自訂專案中運用。對於動畫師,本書提供了清晰的指導,幫助您確定哪些概念可以使用商業可用產品實現,哪些需要自訂程式設計,以及哪些開發策略可能帶來最大的成功。
- 來自多位領先電腦圖形研究者的專家指導。
- 深入涵蓋已建立和新興的動畫演算法。
- 對於缺乏強大科學背景的讀者,介紹數學、生物學和物理學所需的基本概念。
- 討論了多種個別語言和物質,但分開處理 - 增強您對整個領域的理解,同時提供您按類別識別和實施解決方案的能力。