Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques (Paperback)
Rick Parent, David S. Ebert, David Gould, Markus Gross, Chris Kazmier, Charles John Lumsden, Richard Keiser, Alberto Menache, Matthias Müller, F. Kenton Musgrave, Mark V. Pauly, Darwyn Peachey, Ken Perlin, Hanspeter Pfister, Jason Sharpe, Mark R. Wilki...
- 出版商: Morgan Kaufmann
- 出版日期: 2009-09-01
- 售價: $3,090
- 貴賓價: 9.5 折 $2,936
- 語言: 英文
- 頁數: 544
- 裝訂: Paperback
- ISBN: 0123750784
- ISBN-13: 9780123750785
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相關分類:
3D建模 3D-modeling
海外代購書籍(需單獨結帳)
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相關主題
商品描述
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.
Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
- Expert instruction from a variety of pace-setting computer graphics researchers.
- Provides in-depth coverage of established and emerging animation algorithms.
- For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics.
- A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.
商品描述(中文翻譯)
這本書是由當今頂尖的MK電腦動畫書籍中的關鍵章節編輯而成,涵蓋了動作捕捉、臉部特徵、實體空間、流體、氣體、生物學、基於點的圖形和Maya等領域。這些章節為CG動畫師提供了一個優秀的樣本,其中包含了每個3D藝術家創作出令人驚嘆且多功能圖像所需的基本技巧。動畫師將能夠通過MK最優秀的作者的建議,掌握各種建模、渲染和紋理處理程序。
本書分為五個部分(計算機動畫和技術背景介紹、動作捕捉技術、動畫物質、替代方法和使用MEL進行MAYA動畫),每個部分都專注於特定的物質、工具、主題和語言,對於有興趣掌握當今頂尖技術的藝術家來說,這是一本必備的書籍!無論您是一位開發新動畫功能的程序員,還是一位試圖充分利用當前動畫軟件的動畫師,本書都將幫助您更高效地工作並取得更好的效果。對於程序員來說,本書提供了堅實的理論基礎和廣泛的實用指導信息,可應用於任何開發或定制項目。對於動畫師來說,本書清晰地指導您確定哪些概念可以使用商業產品實現,哪些需要自定義編程,以及哪些開發策略可能帶來最大的成功。
本書由多位領先的電腦圖形研究人員提供專業指導。它深入探討了已確立和新興的動畫算法。對於沒有強大科學背景的讀者,本書介紹了數學、生物學和物理學的必要概念。本書涵蓋了多種不同的語言和物質,但是分別進行了討論,這樣可以增強您對整個領域的理解,同時讓您能夠按類別識別和實施解決方案。