Introduction to 3D Graphics & Animation Using Maya (Maya 3D圖形與動畫入門)

Adam Watkins

  • 出版商: Charles River Media
  • 出版日期: 2006-04-06
  • 定價: $1,580
  • 售價: 2.5$399
  • 語言: 英文
  • 頁數: 440
  • 裝訂: Paperback
  • ISBN: 1584504854
  • ISBN-13: 9781584504856
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨(限量) (庫存=4)

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商品描述

Description

Written for aspiring designers, modelers, animators, texture artist, and those new to 3D graphics, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Using a variety of practical tutorials, you'll learn everything you need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And you'll learn how to use Maya to put your new 3D knowledge into practice.

To be a successful modeler, texture artists, or animator, you need to know when and why you should use certain tools and techniques. To help you achieve this, each chapter starts with a bit of theory, and the tutorials have frequent interludes that help explain the "why" behind what you have just done. These "whys" include some important tips on how to use a tool and explain why you used that particular tool. By using these sections, you'll be able to move beyond just following a 3D recipe, to being able to create your own masterpieces. And at the end of each chapter there are additional practice exercises to challenge you even further.

If you want to learn the fundamentals of 3D graphics and find out how to put them into practice using Maya, this is the book for you!

 

Features

  • Teaches the fundamentals of 3D graphics from a practical perspective
  • Includes hands-on tutorials that put the ideas and theory of 3D graphics into practice
  • Uses Maya as the primary tool and teaches the essentials of how to use the program for the techniques covered in the book

商品描述(中文翻譯)

《使用Maya進行3D圖形和動畫入門》是為有志於成為設計師、建模師、動畫師、紋理藝術家以及初學者而寫的。本書探討了3D的基礎知識,並通過各種實用教程,讓您了解建模、渲染、UV編輯和佈局、紋理、燈光、動畫和角色動畫的技巧和理論。您還將學習如何使用Maya將您的3D知識應用於實踐中。

要成為一名成功的建模師、紋理藝術家或動畫師,您需要知道何時以及為什麼應該使用特定的工具和技術。為了幫助您達到這一目標,每一章節都以一些理論開始,並且教程中經常插入一些解釋您剛剛所做的事情背後原因的片段。這些解釋包括如何使用工具的重要提示,並解釋為什麼使用該特定工具。通過使用這些部分,您將能夠超越僅僅按照3D配方進行操作,而能夠創造出自己的傑作。每章結束時還有額外的練習題,以進一步挑戰您的能力。

如果您想學習3D圖形的基礎知識並了解如何使用Maya將其應用於實踐中,這本書非常適合您!

特點:
- 從實用角度教授3D圖形的基礎知識
- 包含實踐教程,將3D圖形的理念和理論付諸實踐
- 使用Maya作為主要工具,教授書中涵蓋的技術的基本使用方法