Developing Serious Games
Bryan Bergeron
- 出版商: Charles River Media
- 出版日期: 2006-01-10
- 定價: $1,420
- 售價: 2.8 折 $399
- 語言: 英文
- 頁數: 480
- 裝訂: Paperback
- ISBN: 1584504447
- ISBN-13: 9781584504443
-
相關分類:
遊戲設計 Game-design
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商品描述
Description
With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represent opportunities for game developers to apply their talents to areas outside of the entertainment industry.
Developing Serious Games is a practical handbook that details what’s involved in developing these serious games. It explores the emergence of serious games as a viable niche in the multi-billion dollar gaming industry, and it covers the various types of serious games, including military, academic, medical, and training & development. From there it continues with a discussion of the enabling technology trends, emerging standards, and the tools that promise to reinforce the current trajectory of development and user demand for serious games.
The second half of the book emphasizes the economic realities of the serious games industry, including and evaluation of the market, the economic potential of the space, and the customer base. The book culminates with a serious game design document that illustrates the important differences between entertainment games and serious games. It also provides a look to the future of serious gaming from a developer’s perspective.
The book is written for students, established game developers, and professionals in related fields, such as modeling and simulation or instructional design, who are skilled in training with traditional approaches and tools. It is also applicable to programmers, graphic artists, and management contemplating or involved in the development of serious games.
商品描述(中文翻譯)
描述
隨著過去十年遊戲行業的驚人增長,遊戲開發人員、教育者和營銷公司正興奮地設想著將電腦遊戲技術應用於嚴肅遊戲的應用。這些應用-嚴肅遊戲-代表著遊戲開發人員將他們的才華應用於娛樂行業以外領域的機會。
《開發嚴肅遊戲》是一本實用手冊,詳細介紹了開發這些嚴肅遊戲所涉及的內容。它探討了嚴肅遊戲作為一個可行的利基在價值數十億美元的遊戲行業中的出現,並涵蓋了各種類型的嚴肅遊戲,包括軍事、學術、醫療和培訓與發展。從那裡,它繼續討論了促成技術趨勢、新興標準和工具,這些工具承諾加強目前的開發軌跡和用戶對嚴肅遊戲的需求。
本書的後半部分強調了嚴肅遊戲行業的經濟現實,包括市場評估、空間的經濟潛力和客戶群體的評估。本書以一份嚴肅遊戲設計文件作為結尾,該文件說明了娛樂遊戲和嚴肅遊戲之間的重要差異。它還從開發者的角度展望了嚴肅遊戲的未來。
本書針對學生、已經成為遊戲開發人員的人以及相關領域(如建模和模擬或教學設計)的專業人士撰寫,他們在傳統方法和工具的培訓方面具有技能。它也適用於計算機程序員、圖形藝術家和考慮或參與嚴肅遊戲開發的管理人員。