Patterns in Game Design
暫譯: 遊戲設計中的模式

Staffan Bjork, Jussi Holopainen

買這商品的人也買了...

相關主題

商品描述

Descriptions:

Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used to illustrate the varying types of gameplay found in games. For the purposes of this book, gameplay is defined as the structures of player interaction with the game system and interaction with other players. This includes the possibilities, results, and reasons for players to play. By putting these elements of gameplay into practical patterns, designers have access to a common set of concepts that can be used by all developers, allowing game projects to be approached with more standard tools. These patterns help designers put their concepts and ideas into words, which makes communication between members much easier. The patterns also help with making design choices, understanding how other games work, and inspiring game ideas.

The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the template used to develop the game design patterns. The second part includes the actual patterns divided into chapters based on the aspect of gameplay they cover. The patterns can be used in any order and referenced as you would a dictionary. By studying these various game design patterns, designers learn about the choices they’ll have to make when using a pattern in their own designs, and they’ll gain an understanding of what gameplay is, so that they can design better games.

KEY FEATURES

  • Provides a practical collection of game design patterns that facilitate any type of game design
  • Defines a common language designers can use to talk concisely about the essence of games
  • Teaches the basic concepts of gameplay through the study of design patterns
  • Includes ready-to-use, customizable patterns
  • Emphasizes design methodology as a style that is independent of the technology covered
  • Includes a CD-ROM with an easy-to-use collection of patterns from the book (200+ total), slides for a series of introductory lectures, and PDF versions of the patterns in quick card form

ON THE CD

  • Game Design Pattern Collection - Includes over 200 patterns from the book in HTML-format, cross-referenced for easy searching by chapter or alphabetically using a standard Web browser
  • Pattern Cards - Includes PDF versions of the patterns with concise pattern descriptions that can be printed as individual cards. These short descriptions are designed to be used as reminders and pointers to the full descriptions
  • Presentation Slides - Includes a set of PowerPoint™ slides using the patterns as a teaching tool for workshops, lectures, etc.

商品描述(中文翻譯)

描述:

《遊戲設計模式》為專業及有志的遊戲設計師提供了一系列在各類遊戲中可行的實用設計選擇,這些選擇稱為模式,用以說明遊戲中不同類型的遊玩方式。對於本書而言,遊玩方式被定義為玩家與遊戲系統及其他玩家之間互動的結構。這包括玩家遊玩的可能性、結果和原因。透過將這些遊玩元素轉化為實用模式,設計師可以使用一套共同的概念,這些概念可供所有開發者使用,使遊戲專案能夠以更標準的工具進行。這些模式幫助設計師將他們的概念和想法具體化,從而使成員之間的溝通變得更加容易。這些模式還有助於做出設計選擇、理解其他遊戲的運作方式,以及激發遊戲創意。

本書本身分為兩個主要部分。第一部分涵蓋描述遊戲的理論方面以及用於開發遊戲設計模式的模板定義。第二部分包括實際的模式,根據它們所涵蓋的遊玩方面分為章節。這些模式可以按任意順序使用,並可像查字典一樣進行參考。透過研究這些各種遊戲設計模式,設計師可以了解在自己的設計中使用模式時需要做出的選擇,並能夠理解什麼是遊玩方式,以便設計出更好的遊戲。

主要特點:

- 提供一系列實用的遊戲設計模式,便於任何類型的遊戲設計
- 定義設計師可以用來簡潔地討論遊戲本質的共同語言
- 通過研究設計模式教授遊玩方式的基本概念
- 包含可立即使用的可自訂模式
- 強調設計方法論作為一種獨立於所涵蓋技術的風格
- 附贈CD-ROM,內含書中模式的易用集合(超過200個),一系列入門講座的幻燈片,以及以快速卡片形式的模式PDF版本

CD上的內容:

- 遊戲設計模式集合 - 包含超過200個書中的模式,採用HTML格式,並可按章節或字母順序進行交叉參考,方便使用標準網頁瀏覽器搜尋
- 模式卡片 - 包含模式的PDF版本,附有簡潔的模式描述,可列印為單獨的卡片。這些簡短的描述旨在作為提醒和指引,指向完整描述
- 演示幻燈片 - 包含一套使用模式作為教學工具的PowerPoint™幻燈片,適用於工作坊、講座等。

最後瀏覽商品 (20)