3D Game Programming with C++
暫譯: 使用 C++ 的 3D 遊戲程式設計
John De Goes
- 出版商: Coriolis GROUP
- 出版日期: 1999-11-18
- 定價: $1,800
- 售價: 8.0 折 $1,440
- 語言: 英文
- 頁數: 816
- 裝訂: Paperback
- ISBN: 1576104001
- ISBN-13: 9781576104002
-
相關分類:
C++ 程式語言
立即出貨(限量) (庫存=4)
買這商品的人也買了...
-
$686Introduction to the Theory of Computation
-
$1,090$1,068 -
$1,380$1,311 -
$2,650$2,518 -
$1,950$1,853 -
$1,009Concepts of Programming Languages, 5/e (精裝)
-
$1,045Java How to Program, 4/e
-
$970Introduction to Algorithms, 2/e
-
$199$155 -
$825Cisco CCNA Exam #640-607 Certification Guide, 3/e
-
$1,730$1,644 -
$880$695 -
$1,274Computer Architecture: A Quantitative Approach, 3/e(精裝本)
-
$1,029Operating System Concepts, 6/e (Windows XP Update)
-
$760$600 -
$600$540 -
$690$538 -
$620$527 -
$560$476 -
$490$417 -
$680$578 -
$600$480 -
$1,020$969 -
$450$351 -
$490$387
相關主題
商品描述
Description:
Learn to create games for PC platforms and graphics accelerators and harness the power of DirectX. Author John De Goes explains mathematical models for programming flat-shaded polygons, 3D transformations, light-sourced polygons, and texture mapping. Plus, this book features a foreword by Andre LaMothe and includes a full source code game engine.
商品描述(中文翻譯)
**描述:**
學習為 PC 平台和圖形加速器創建遊戲,並利用 DirectX 的強大功能。作者 John De Goes 解釋了用於編程平面陰影多邊形、3D 變換、光源多邊形和紋理映射的數學模型。此外,本書還包含 Andre LaMothe 的序言,並提供完整的源代碼遊戲引擎。