Usability Engineering: Scenario-Based Development of Human Computer Interaction
暫譯: 可用性工程:基於情境的人機互動開發

Mary Beth Rosson, John M. Carroll

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商品描述

You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product?  
Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product

Contents


Foreward 
Preface 
Color Plates Following Page  
Chapter 1 - Scenario-Based Usability Engineering  
Chapter 2 - Analyzing Requirements  
Chapter 3 - Activity Design  
Chapter 4 - Information Design  
Chapter 5 - Interaction Design  
Chapter 6 - Prototyping  
Chapter 7 - Usability Evaluation  
Chapter 8 - User Documentation  
Chapter 9 - Emerging Paradigms for User Interaction  
Chapter 10 - Usability Engineering in Practice  
Appendix - Inferential Statistics  
Glossary 
References 
Figure Credits  
Index

商品描述(中文翻譯)

您不需要被說服。您知道可用性是任何互動系統成功的關鍵——從商業軟體到B2B網站,再到手持設備。但您需要具備技能,才能使可用性成為產品開發方程式的一部分。您將如何評估用戶的需求和偏好?您將如何設計有效的解決方案,以符合用戶當前的實踐?您將如何評估和完善這些設計,以確保產品的質量?

《可用性工程:基於情境的人機互動開發》是一本徹底不同於傳統強調理論並針對專家的書籍。本書專注於產品開發的現實,展示了用戶互動情境如何使可用性實踐成為互動系統開發的不可或缺的一部分。正如您將學到的,可用性工程並不是僵化規則的應用;它是一個分析、原型設計和問題解決的過程,您在其中評估權衡,做出合理的決策,並最大化產品的整體價值。

目錄

前言
序言
彩色插圖在頁面後
第一章 - 基於情境的可用性工程
第二章 - 需求分析
第三章 - 活動設計
第四章 - 資訊設計
第五章 - 互動設計
第六章 - 原型設計
第七章 - 可用性評估
第八章 - 用戶文檔
第九章 - 用戶互動的新興範式
第十章 - 實踐中的可用性工程
附錄 - 推論統計
術語表
參考文獻
圖表來源
索引