Introduction to Computer Graphics with OpenGL ES (Hardcover)
暫譯: OpenGL ES 電腦圖形學入門 (精裝版)

JungHyun Han

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商品描述

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.

商品描述(中文翻譯)

OpenGL ES 是用於行動和嵌入式系統的標準圖形 API。儘管它被廣泛使用,但針對 OpenGL ES 理論與實踐平衡的資料卻相對匱乏。JungHyun Han 的 OpenGL ES 電腦圖形學入門 完美地實現了這一平衡。Han 對理論和實踐的描述展示了 3D 圖形基礎知識是如何實現的。關於即時圖形的理論或數學細節也以一種方式呈現,使讀者能夠迅速轉向實際編程。此外,本書還涵蓋了許多主題的 OpenGL ES 和著色器代碼。業界專業人士以及計算機圖形學和遊戲編程課程的學生都會發現這本書的重要性。