Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
暫譯: 遊戲中的Maya:使用Maya和Mudbox的建模與紋理技術

Ingrassia, Michael

  • 出版商: Routledge
  • 出版日期: 2018-02-19
  • 售價: $7,680
  • 貴賓價: 9.5$7,296
  • 語言: 英文
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1138428523
  • ISBN-13: 9781138428522
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)

商品描述

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying DVD includes 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along w

商品描述(中文翻譯)

知名的 Maya 專家 Michael Ingrassia 帶領讀者了解他獨特的建模風格:影像基礎建模(Image Based Modeling),這種方法可以快速創建高效且逼真的模型。Ingrassia 的技術使建模者能夠創建其概念角色或物體的精確複製品。所呈現的技術非常高效,允許遊戲建模者快速構建獨立道具,以豐富環境和遊戲關卡。這些技術是作者在過去十年遊戲製作中成功使用的經典方法。大多數,甚至所有的 3D 書籍,都專注於基本的「盒子」建模技術,這是正確 3D 建模的基礎,但並不是完整的解決方案。根據作者的經驗,通過影像基礎建模品牌學習的學生,能迅速成為有效的建模者。對於任何建模者來說,最困難的事情之一就是將他們的模型與所提供的概念藝術或照片完全匹配。本書中的內部提示引導藝術家完成這一過程。藝術家從基本建模開始,逐步進階到創建完整的場景和佈景設計/遊戲關卡。與其包含彼此之間毫無關聯的零散模型,本書中的每個模型都成為當今遊戲開發中整體主題的不可或缺的一部分。隨書附贈的 DVD 包含 8 部獨家視頻教程,介紹高級 Maya 技術,作為藝術家的額外資源,提供寶貴的建模、綁定和紋理樣本。此外,還有一部深入的視頻,介紹如何組裝「殺手級演示片」(Killer Demo Reel),展示作者使用的簡單但有效的視頻編輯技術,幫助藝術家學習如何讓他們的作品被看到。本書不僅教授有效的方法論,還為用戶提供了製作有效演示片和作品集的令人印象深刻的內容。書中還提供了演示片、網站和藝術家代表的優缺點。

最後瀏覽商品 (20)