Coding Art: The Four Steps to Creative Programming with the Processing Language (Paperback)
暫譯: 編碼藝術:使用 Processing 語言進行創意編程的四個步驟 (平裝本)
Zhang, Yu, Funk, Mathias
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商品描述
Finally, a book on creative programming, written directly for artists and designers Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education.
In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started.
This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike.
What You'll Learn
- Review ideas and approaches from creative programming to different professional domains
- Work with computational tools like the Processing language
- Understand the skills needed to move from static elements to animation to interaction
- Use interactivity as input to bring creative concepts closer to refinement and depth
- Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
- Leverage the diversity of art code on other platforms like the web or mobile applications
- Understand the end-to-end process of computation art through real world use cases
- Study best practices, common pitfalls, and challenges of the creative process
Who This Book Is For
Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
商品描述(中文翻譯)
最後,這本書專注於創意程式設計,直接為藝術家和設計師而寫。這本書並不遵循計算機科學的課程,而是針對那些在設計、藝術和教育交集中的創意工作者。
在這本書中,您將學習如何通過四個步驟將計算應用於創作過程,並因此進入編碼與藝術的交匯點,重點放在實用範例和相關工作結構上。您將跟隨一個計算藝術的實際案例,並了解它如何與四個關鍵支柱相關聯,並解決創作過程中的潛在陷阱和挑戰。所有的程式碼範例都以完全整合的 Processing 範例庫呈現,使讀者能輕鬆入門。
這種在技能獲取與創作過程和發展之間獨特且精細平衡的方法,使《Coding Art》成為教授和學生在創意程式設計及創作過程中的實用參考書。
您將學到的內容:
- 回顧創意程式設計在不同專業領域的想法和方法
- 使用像 Processing 語言這樣的計算工具
- 理解從靜態元素到動畫再到互動所需的技能
- 使用互動作為輸入,將創意概念更接近精練和深度
- 通過數據結構簡化和擴展美學、節奏和平滑度的設計
- 利用其他平台(如網頁或移動應用程序)上的藝術程式碼的多樣性
- 通過實際案例了解計算藝術的端到端過程
- 研究創作過程的最佳實踐、常見陷阱和挑戰
這本書適合誰:
那些希望了解計算和數據能為他們的創意表達帶來什麼的人;希望將計算和數據整合到不同視角的實踐中的學習者;以及那些已經會程式設計,尋求在計算和數據背景下的創意和靈感的人。
作者簡介
An artist by training, Yu Zhang finished her PhD in 2017 on the theory and artistic practice of interactive technologies for public, large-scale installations. She approaches visual art with mixed reality installations and projections, sensor-based interactives, and computational arts. She roots her artistic intent in the symbolism of Asian traditions and transforms the artistic unpacking of drama and cultural signifiers into experiences of interactivity and connectivity that ultimately bridge artistic expression and audience experience. She uses systems design toolkit, to realize a complex multifaceted experience playing with the spatiotemporal context of the audience's interaction with the installations when digital and physical converge. Starting from interactivity, she constructs layers of different connections between artist, artwork, audience, and the environment to express how far such connectivity can impact and reshape the structure and relations of objects, space, and time within a dynamic audience experience. Apart from her artistic research and practice, Yu's teaching experiences cover over ten years and a board space including traditional classrooms and design-led project-based learning activities.
Mathias Funk is Associate Professor in the Future Everyday group in the Department of Industrial Design at the Eindhoven University of Technology (TU/e). He has a background in Computer Science and a PhD in Electrical Engineering (from Eindhoven University of Technology). His research interests include complex systems design, remote data collection, systems for musical expression, and design tools such as domain-specific languages and integrated development environments. In the past he has worked in research positions at ATR Japan, RWTH Aachen and he has been Visiting Researcher at Philips Consumer Lifestyle, The Netherlands. He is also the co-founder of UXsuite, a high-tech spin-off from Eindhoven University of Technology. He has years of experience in software architecture and design, engineering of distributed systems, and web technologies. Further areas of interest and practice are domain-specific languages and code generation, sound and video processing systems, and data and information visualization approaches. He has been involved extensively in the business side of innovation, the transfer of research to commercial products, and he loves to think about a design's real world impact. As a teacher, he teaches various technology-oriented courses in the Industrial Design curriculum about designing with data and visualization approaches, systems design and technologies for connected products and systems. He is regularly invited to give international workshops on large-scale interactive systems, group music improvisation interfaces and expressive (musical) interaction. He has been an active musician for years, and is very interested in the intersection of music, art, and design in particular. Mathias Funk is a senior member of the ACM.
作者簡介(中文翻譯)
一位受過藝術訓練的藝術家,**Yu Zhang**於2017年完成了她的博士學位,研究主題為公共大型裝置的互動技術理論與藝術實踐。她以混合實境裝置和投影、基於感應器的互動以及計算藝術來接觸視覺藝術。她的藝術意圖根植於亞洲傳統的象徵主義,並將戲劇和文化符號的藝術解構轉化為互動性和連結性的體驗,最終橋接藝術表達與觀眾體驗。她使用系統設計工具包,實現一種複雜的多面向體驗,探索當數位與實體交匯時,觀眾與裝置互動的時空背景。從互動性出發,她構建了藝術家、藝術作品、觀眾和環境之間不同連結的層次,以表達這種連結如何影響並重塑物體、空間和時間在動態觀眾體驗中的結構和關係。除了她的藝術研究和實踐外,Yu的教學經驗超過十年,涵蓋傳統課堂和以設計為主導的專案式學習活動。
**Mathias Funk**是埃因霍溫科技大學(TU/e)工業設計系未來日常小組的副教授。他擁有計算機科學背景,並在埃因霍溫科技大學獲得電機工程博士學位。他的研究興趣包括複雜系統設計、遠程數據收集、音樂表達系統以及如領域特定語言和集成開發環境等設計工具。過去,他曾在ATR日本、亞琛工業大學擔任研究職位,並在荷蘭飛利浦消費生活部門擔任訪問研究員。他也是UXsuite的共同創辦人,這是一家來自埃因霍溫科技大學的高科技衍生公司。他在軟體架構和設計、分散式系統工程以及網頁技術方面擁有多年的經驗。其他的興趣和實踐領域包括領域特定語言和代碼生成、聲音和視頻處理系統,以及數據和信息可視化方法。他在創新商業方面有廣泛的參與,專注於將研究轉化為商業產品,並熱衷於思考設計在現實世界中的影響。作為一名教師,他在工業設計課程中教授各種以技術為導向的課程,內容涵蓋數據設計和可視化方法、系統設計以及連接產品和系統的技術。他經常受邀舉辦有關大型互動系統、團體音樂即興介面和表現性(音樂)互動的國際工作坊。他多年來一直是一名活躍的音樂家,特別對音樂、藝術和設計的交集非常感興趣。Mathias Funk是ACM的資深會員。