Beginning PBR Texturing: Learn Physically Based Rendering with Allegorithmic’s Substance Painter
暫譯: PBR紋理入門:使用Allegorithmic的Substance Painter學習物理基礎渲染
Kumar, Abhishek
相關主題
商品描述
Delve into the concepts of physically based rendering (PBR) using Allegorithmic's Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.
Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.
This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.
What You Will Learn
- Know the fundamentals of PBR-based texturing from the ground up
- Create production-ready textured models from scratch
- Integrate PBR textures with standard 3D modeling and rendering applications
- Create portfolio-ready renders using offline renderers
Who This Book Is For
Beginners in the fields of 3D animation, computer graphics, and game technology
商品描述(中文翻譯)
深入探討使用 Allegorithmic 的 Substance Painter 進行物理基礎渲染(PBR)的概念。本書涵蓋了 PBR 紋理與各種 3D 建模和渲染套件的整合,以及與 Unreal Engine 4 遊戲引擎的整合。
《初學者的 PBR 紋理製作》涵蓋了該軟體的所有方面,並指導您實現其驚人的可能性,包括使用材質、遮罩和烘焙。書中也涵蓋了與內部和流行的外部渲染引擎的整合。
本書教您使用全球工作室認可的紋理工具所需的技能。您將了解實施工作流程的技巧和竅門,以加快您的工作效率。
您將學到的內容
- 從基礎開始了解基於 PBR 的紋理製作基本原理
- 從零開始創建可用於生產的紋理模型
- 將 PBR 紋理整合到標準的 3D 建模和渲染應用程式中
- 使用離線渲染器創建適合作品集的渲染圖
本書適合誰閱讀
適合 3D 動畫、計算機圖形學和遊戲技術領域的初學者
作者簡介
Dr. Abhishek Kumar is Assistant Professor in the Department of Computer Science at the Institute of Science at Banaras Hindu University. He is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He is actively involved in course development in animation and design engineering courses for various institutions and universities as they will be a future industry requirement.
Dr. Kumar has published a number of research papers and covered a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, composition). He holds two patents in the field of design and IoT and has created two inventions related to a pipeline inspection robot to help visually impaired people.
Dr. Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of Arts, University of Edinburg, and Wizcraft MIME & FXPHD, Australia. He is passionate about the media and entertainment industry, and has directed two animation short films.
Dr. Kumar has trained more than 50,000 students across the globe from 153 countries (top five: India, Germany, United States, Spain, Australia). His alumni have worked for national and international movies such as Ra-One, Krissh, Dhoom, Life of Pi, the Avengers series, the Iron Man series, GI Joe 3D, 300, Alvin and the Chipmunks, Prince of Persia, Titanic 3D, the Transformers series, Bahubali 1 & 2, London Has Fallen, Warcraft, Aquaman 3D, Alita, and more.
作者簡介(中文翻譯)
阿比謝克·庫馬博士是班納拉斯印度大學科學學院計算機科學系的助理教授。他是蘋果認證助理、Adobe教育培訓師,並且獲得Autodesk的認證。他積極參與動畫和設計工程課程的課程開發,為各種機構和大學提供這些課程,因為這將是未來行業的需求。
庫馬博士已發表多篇研究論文,涵蓋了各種數位科學領域的廣泛主題(圖像分析、視覺識別、圖形、數位攝影、動態圖形、3D動畫、視覺效果、編輯、合成)。他在設計和物聯網領域擁有兩項專利,並創造了兩項與管道檢查機器人相關的發明,以幫助視障人士。
庫馬博士已完成與動畫、計算機圖形、虛擬現實、立體視覺、電影製作、視覺效果和攝影相關的專業學習,學校包括諾里奇藝術大學、愛丁堡大學和澳大利亞的Wizcraft MIME & FXPHD。他對媒體和娛樂產業充滿熱情,並執導了兩部動畫短片。
庫馬博士在全球培訓了來自153個國家的超過50,000名學生(前五名:印度、德國、美國、西班牙、澳大利亞)。他的校友曾參與國內外電影的製作,如《Ra-One》、《Krissh》、《Dhoom》、《少年Pi的奇幻漂流》、《復仇者聯盟》系列、《鋼鐵人》系列、《特種部隊3D》、《300壯士:斯巴達的逆襲》、《艾爾文與花栗鼠》、《波斯王子》、《泰坦尼克號3D》、《變形金剛》系列、《巴霍巴利1 & 2》、《倫敦陷落》、《魔獸世界》、《水行俠3D》、《阿麗塔》等等。