Game Development with Gamemaker Studio 2: Make Your Own Games with Gamemaker Language (Paperback)
暫譯: 使用 Gamemaker Studio 2 的遊戲開發:用 Gamemaker 語言創建自己的遊戲 (平裝本)

Cossu, Sebastiano M.

  • 出版商: Apress
  • 出版日期: 2019-09-03
  • 售價: $2,080
  • 貴賓價: 9.5$1,976
  • 語言: 英文
  • 頁數: 532
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484250095
  • ISBN-13: 9781484250099
  • 相關分類: MakerR 語言
  • 海外代購書籍(需單獨結帳)

買這商品的人也買了...

商品描述

Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML).

Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development.

Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io.

 

 

What You'll Learn

 

  • Create games for different genres
  • Master GameMaker Language (GML) programming
  • Apply game design principles
  • Delve into game programming patterns

 

 

Who This Book is For

Video game enthusiasts interested in game development and design. No prior programming experience is required.

商品描述(中文翻譯)

從頭到尾創建遊戲,同時學習遊戲設計和程式設計原則,使用 GameMaker Studio 2 遊戲引擎和 GameMaker Language (GML)。

使用 GameMaker Studio 2 的遊戲開發 涵蓋了從最初的想法到最終發布的所有遊戲設計和開發方面,使用一個獲獎的遊戲引擎。您將學習如何根據經典和傳奇的視頻遊戲類型創建現實世界的視頻遊戲。每個遊戲項目都介紹並解釋遊戲開發和設計的概念以及程式設計原則,讓您在創建令人興奮的作品集的同時,建立廣泛的技能,以啟動遊戲開發的職業生涯。

作者 Sebastiano Cossu 教您如何設計遊戲中的關卡,繪製精靈以填充您的虛擬世界,為與玩家互動的遊戲物件編程,融入自定義音樂和音效,為您的菜單和遊戲介面構建 GUI,並在您的項目中支持鍵盤、滑鼠和遊戲手柄控制。他向您展示如何構建跨平台遊戲,以便在所有桌面平台(Windows、Linux、Mac OS)上運行,並在最受歡迎的遊戲商店如 Steam、GOG、Humble Store 和 Itch.io 上發布它們。

 

 

您將學到什麼

 


  • 為不同類型創建遊戲

  • 掌握 GameMaker Language (GML) 程式設計

  • 應用遊戲設計原則

  • 深入了解遊戲程式設計模式

 

 

本書適合誰

對遊戲開發和設計感興趣的視頻遊戲愛好者。不需要先前的程式設計經驗。

作者簡介

Sebastiano M. Cossu is a software engineer and game developer.Video games have always been his greatest passion and he began studying game development at an early age. Sebastiano started working with GameMaker in 2002 and has worked with every version of the software since then.

 

 

作者簡介(中文翻譯)

Sebastiano M. Cossu 是一位軟體工程師和遊戲開發者。電子遊戲一直是他的最大熱情,他從小就開始學習遊戲開發。Sebastiano 在 2002 年開始使用 GameMaker,並從那時起一直使用該軟體的每個版本。