Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development (Hardcover)
Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, Malek Adjouadi
- 出版商: A K Peters
- 出版日期: 2016-01-25
- 售價: $4,040
- 貴賓價: 9.5 折 $3,838
- 語言: 英文
- 頁數: 805
- 裝訂: Hardcover
- ISBN: 1482216949
- ISBN-13: 9781482216943
-
相關分類:
交互設計 Interaction-design、使用者介面 UI
-
其他版本:
Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
海外代購書籍(需單獨結帳)
買這商品的人也買了...
-
$620$490 -
$780$616 -
$520$406 -
$620$558 -
$680$578 -
$780$616 -
$350$298 -
$454UEFI 原理與編程
-
$880$695 -
$780$616 -
$360$284 -
$690$538 -
$450$356 -
$680$537 -
$280$218 -
$860$774 -
$320$250 -
$580$522 -
$260$234 -
$520$411 -
$580$458 -
$380$300 -
$480$379 -
$620$484 -
$2,5653D User Interfaces: Theory and Practice, 2/e
相關主題
商品描述
In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions arised of how modern input devices can be used for a more intuitive user interaction. This book, Interaction Design for 3D User Interfaces, addressed this paradigm shift. The book looks at user interfaces with an input perspective. This book is divided in four parts (I) Theory of input devices and user interfaces with an emphasis on multi-touch interaction; (II) Advanced topics that helps reduced noise on input devices; (III) Hands-on approach to allow the reader gain experience with some of the new devices mention on this book. (IV) A case study that shows how a complete solution, using speech as input. This book provides current state-of-the-art, which allows researchers, developers, and students to understand the direction on the field of input devices and user interaction
商品描述(中文翻譯)
在這個新的計算時代中,iPhone、iPad、Xbox Kinect等設備已經改變了與電腦互動的方式,這引發了許多關於如何使用現代輸入設備進行更直觀用戶互動的問題。這本書《3D使用者介面的互動設計》正是針對這種範式轉變進行探討。該書從輸入的角度來看待使用者介面。書籍分為四個部分:(一)輸入設備和使用者介面的理論,重點是多點觸控互動;(二)高級主題,幫助減少輸入設備的噪音;(三)實踐方法,讓讀者獲得一些在本書中提到的新設備的經驗;(四)一個案例研究,展示如何使用語音作為輸入的完整解決方案。這本書提供了當前的最新技術,使研究人員、開發人員和學生能夠了解輸入設備和使用者互動領域的發展方向。