3D User Interfaces: Theory and Practice, 2/e
Joseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug Bowman, Ivan P. Poupyrev
- 出版商: Addison Wesley
- 出版日期: 2017-03-30
- 定價: $2,700
- 售價: 9.5 折 $2,565
- 語言: 英文
- 頁數: 624
- 裝訂: Paperback
- ISBN: 0134034325
- ISBN-13: 9780134034324
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相關分類:
使用者介面 UI
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相關翻譯:
3D用戶界面設計與評估(原書第2版) (簡中版)
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商品描述
The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application
3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application.
Coverage Includes
- 3D user interfaces: evolution, elements, and roadmaps
- Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices
- What 3D UI designers should know about human sensory systems and cognition ergonomics
- How proven human-computer interaction techniques apply to 3D UIs
- 3D UI output hardware for visual, auditory, and haptic/ tactile systems
- Obtaining 3D position, orientation, and motion data for users in physical space
- 3D object selection and manipulation
- Navigation and wayfinding techniques for moving through virtual and physical spaces
- Changing application state with system control techniques, issuing commands, and enabling other forms of user input
- Strategies for choosing, developing, and evaluating 3D user interfaces
- Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction
- The future of 3D user interfaces: open research problems and emerging technologies
商品描述(中文翻譯)
《3D使用者介面:理論與實踐,第二版》是當今最全面的建立最先進3D使用者介面和互動的主要參考資料。五位先驅研究者和實踐者涵蓋了新興應用、技術和最佳實踐的全譜。作者們結合了理論基礎、領先設備的分析和經驗驗證的設計指南。本版新增了兩章關於人因和一般人機互動的內容,這是建立任何3D使用者介面所必不可少的基礎知識。它還通過兩個實例研究展示了先進概念的運作:第一人稱虛擬實境遊戲和移動擴增實境應用程式。
內容包括:
- 3D使用者介面:演進、元素和路線圖
- 關鍵應用:虛擬實境和擴增實境(VR、AR)、移動/可穿戴設備
- 3D使用者介面設計師應該了解的人體感官系統和認知人體工學知識
- 經過驗證的人機互動技術如何應用於3D使用者介面
- 用於視覺、聽覺和觸覺系統的3D使用者介面輸出硬體
- 獲取使用者在物理空間中的3D位置、方向和運動數據
- 3D物體選擇和操作
- 在虛擬和實體空間中移動的導航和尋路技術
- 使用系統控制技術改變應用程式狀態、發出命令和啟用其他形式的使用者輸入
- 選擇、開發和評估3D使用者介面的策略
- 利用2D、"魔法"、"自然"、多模態和雙手互動
- 3D使用者介面的未來:開放性研究問題和新興技術