Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development (Hardcover)
暫譯: 3D 使用者介面的互動設計:現代輸入裝置的研究、應用與遊戲開發世界 (精裝版)

Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, Malek Adjouadi

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商品描述

In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions arised of how modern input devices can be used for a more intuitive user interaction. This book, Interaction Design for 3D User Interfaces, addressed this paradigm shift. The book looks at user interfaces with an input perspective. This book is divided in four parts (I) Theory of input devices and user interfaces  with an emphasis on multi-touch interaction; (II) Advanced topics that helps reduced noise on input devices; (III) Hands-on approach to allow the reader gain experience with some of the new devices mention on this book. (IV) A case study that shows how a complete solution, using speech as input. This book provides current state-of-the-art, which allows researchers, developers, and students to understand the direction on the field of input devices and user interaction

商品描述(中文翻譯)

在這個新的計算時代,iPhone、iPad、Xbox Kinect 和類似設備改變了與電腦互動的方式,許多問題隨之而來,探討現代輸入設備如何用於更直觀的用戶互動。本書《3D 用戶介面的互動設計》針對這一範式轉變進行了探討。該書從輸入的角度來看待用戶介面。本書分為四個部分:(I) 輸入設備和用戶介面的理論,重點在於多點觸控互動;(II) 進階主題,幫助減少輸入設備的噪音;(III) 實作方法,讓讀者獲得與本書提到的一些新設備的經驗;(IV) 一個案例研究,展示如何使用語音作為輸入的完整解決方案。本書提供了當前的最先進技術,使研究人員、開發者和學生能夠理解輸入設備和用戶互動領域的發展方向。