Virtual Character Design for Games and Interactive Media (Paperback)
Robin James Stuart Sloan
- 出版商: A K Peters
- 出版日期: 2015-05-07
- 售價: $2,600
- 貴賓價: 9.5 折 $2,470
- 語言: 英文
- 頁數: 256
- 裝訂: Paperback
- ISBN: 1466598190
- ISBN-13: 9781466598195
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相關分類:
人工智慧、使用者經驗 UX、遊戲設計 Game-design
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商品描述
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.
Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory.
The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.
商品描述(中文翻譯)
雖然早期電子遊戲中的角色呈現和表現相對簡單,但如今出現在遊戲中的虛擬角色可以非常複雜和逼真。這些角色有潛力與玩家建立強烈的情感聯繫。隨著虛擬角色變得越來越複雜和多樣化,有必要研究虛擬角色設計的理論和實踐。本書旨在發展一系列關鍵框架,支持對虛擬角色的分析和設計。
《遊戲和互動媒體中的虛擬角色設計》涵蓋了廣泛的主題,以建立相關的藝術和科學理論與良好的角色設計實踐之間的關係。本書針對學生、研究人員和專業人士,旨在展示如何通過仔細考慮基礎理論來提升角色呈現和表現。
本書首先聚焦於虛擬角色呈現,並討論了生物學、藝術和社會學原理。接下來,它探討了虛擬角色的表現,包括情感和個性心理學、敘事和遊戲設計理論、動畫和表演。本書最後通過一系列應用的虛擬角色設計示例來總結。這些示例涵蓋了玩家角色的美學、遊戲角色的設計和表現,以及在複雜的超現實世界中角色的表演。