Introduction to Game Physics with Box2D (Paperback)
Ian Parberry
- 出版商: CRC
- 出版日期: 2013-02-06
- 售價: $2,720
- 貴賓價: 9.5 折 $2,584
- 語言: 英文
- 頁數: 276
- 裝訂: Paperback
- ISBN: 1466565764
- ISBN-13: 9781466565760
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相關分類:
物理學 Physics
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相關主題
商品描述
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.
Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.
This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.
商品描述(中文翻譯)
由遊戲開發學術先驅所著,《使用Box2D介紹2D遊戲物理學》以輕鬆有趣且教學風格的方式,涵蓋了2D遊戲物理學的理論和實踐。本書提供了一致性的主題和程式碼,用於編寫2D視頻遊戲的物理學程式。
本書的前半部分專注於編寫基礎遊戲物理學程式碼,幫助您理解從頭開始編寫遊戲物理學的挑戰,無需使用庫或外部幫助。它探討了遊戲物理學的數學基礎,並通過編碼示例展示了其在實踐中的應用。本書的後半部分向您展示如何使用Box2D,一個流行的開源2D遊戲物理學引擎。配套網站提供了補充材料,包括源代碼和視頻。
通過介紹2D遊戲物理學的理論和應用,本書幫助您成為一名能力出眾的2D遊戲物理學程式設計師。閱讀本書並嘗試使用程式碼示例後,您將了解2D遊戲物理學的基礎知識,並知道如何使用Box2D製作基於物理學的2D遊戲。