Learning AndEngine
暫譯: 學習 AndEngine

Martin Varga

  • 出版商: Packt Publishing
  • 出版日期: 2014-09-12
  • 售價: $1,840
  • 貴賓價: 9.5$1,748
  • 語言: 英文
  • 頁數: 365
  • 裝訂: Paperback
  • ISBN: 1783985968
  • ISBN-13: 9781783985968
  • 海外代購書籍(需單獨結帳)

商品描述

Design and create Android games with the simple but powerful tool AndEngine

About This Book

  • Learn how to create quick but complex games for Google Play and the mobile gaming market with the help of AndEngine
  • Simulate real-world physics with AndEngine's built-in physics engine, which is used in most popular games
  • A focused and systematic guide on AndEngine where you will build one complex and powerful game right from the scratch

Who This Book Is For

If you are a beginner to AndEngine, or mobile game development in general, and you are looking for a simple way to start making games for Android, this book is for you. You should already know the basics of Java programming, but no previous game development experience is required.

What You Will Learn

  • Understand the basics of a game engine
  • Install all the required software and download and set up AndEngine along with its physics extension
  • Design basic game rules and gather game assets
  • Create a basic runnable application using AndEngine
  • Display text and graphics in the game
  • Implement basic interactions between the player and the game, making use of the mobile device sensors
  • Simulate real-world physics in-game
  • Finish a polished 2D physics-based

In Detail

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them.

This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today.

Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games.

By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.

商品描述(中文翻譯)

使用簡單但強大的工具 AndEngine 設計和創建 Android 遊戲

本書介紹


  • 學習如何利用 AndEngine 為 Google Play 和移動遊戲市場創建快速但複雜的遊戲

  • 使用 AndEngine 內建的物理引擎模擬現實世界的物理,該引擎被大多數流行遊戲所使用

  • 一本專注且系統化的 AndEngine 指導書,您將從零開始構建一個複雜且強大的遊戲

本書適合誰

如果您是 AndEngine 的初學者,或對移動遊戲開發一般感到陌生,並且希望找到一個簡單的方法來開始為 Android 創建遊戲,那麼這本書適合您。您應該已經了解 Java 程式設計的基本知識,但不需要任何先前的遊戲開發經驗。

您將學到什麼

  • 理解遊戲引擎的基本概念
  • 安裝所有所需的軟體,下載並設置 AndEngine 及其物理擴展
  • 設計基本的遊戲規則並收集遊戲資源
  • 使用 AndEngine 創建一個基本的可執行應用程式
  • 在遊戲中顯示文字和圖形
  • 實現玩家與遊戲之間的基本互動,利用移動設備的感應器
  • 在遊戲中模擬現實世界的物理
  • 完成一個精緻的 2D 物理遊戲

詳細內容

AndEngine 是一個非常受歡迎的開源 OpenGL(開放圖形庫)Android 遊戲引擎,用於快速創建移動遊戲,同時保持完全自定義的能力。

本書將指導您通過整個開發過程,使用當今最受歡迎且易於使用的遊戲引擎之一來創建 Android 平台的移動遊戲。

從最基本的開始,您將學習如何安裝 AndEngine,收集圖形,添加聲音和音樂資源,並設計遊戲規則。您將首先設計一個示例遊戲,並在本書的過程中通過添加各種功能來增強它。每一章都會增加更多的色彩,提升遊戲,並將其提升到下一個層次。您還將學習如何使用 Box2D,這是一個流行的 2D 物理引擎,對一些最成功的移動遊戲至關重要。

在本書結束時,您將能夠為 Android 創建一個完整的、互動的、功能齊全的移動遊戲並將其發佈到 Google Play。