Introduction to Game Physics with Box2D (Paperback)
暫譯: Box2D 遊戲物理學入門 (平裝本)
Ian Parberry
- 出版商: CRC
- 出版日期: 2013-02-06
- 售價: $2,720
- 貴賓價: 9.5 折 $2,584
- 語言: 英文
- 頁數: 276
- 裝訂: Paperback
- ISBN: 1466565764
- ISBN-13: 9781466565760
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相關分類:
物理學 Physics
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商品描述
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.
Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.
This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.
商品描述(中文翻譯)
由學術界遊戲開發的先驅所撰寫的《Introduction to Game Physics with Box2D》以輕鬆有趣但具教學性的風格涵蓋了2D遊戲物理的理論與實踐。它對於編寫2D視頻遊戲物理的主題和代碼提供了連貫的處理。
本書的前半部分專注於編寫基本的遊戲物理代碼,幫助您掌握從零開始編程遊戲物理的挑戰,無需使用庫或外部幫助。它探討了遊戲物理的數學基礎,並通過編碼範例說明其在實踐中的應用。後半部分則展示了如何使用Box2D,這是一個流行的開源2D遊戲物理引擎。附屬網站提供了補充材料,包括源代碼和視頻。
本書通過對2D遊戲物理的理論和應用的介紹,幫助您成為一名能幹的2D遊戲物理程序員。在閱讀本書並實驗代碼範例後,您將理解2D遊戲物理的基本概念,並知道如何使用Box2D來製作基於2D物理的遊戲。