Programming 2D Games (Hardcover)
暫譯: 2D 遊戲程式設計 (精裝版)
Charles Kelly
- 出版商: A K Peters
- 出版日期: 2012-06-21
- 售價: $2,980
- 貴賓價: 9.5 折 $2,831
- 語言: 英文
- 頁數: 438
- 裝訂: Hardcover
- ISBN: 146650868X
- ISBN-13: 9781466508682
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相關分類:
C++ 程式語言、遊戲設計 Game-design
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相關主題
商品描述
A First Course in Game Programming
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.
Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.
商品描述(中文翻譯)
《遊戲程式設計入門》
當今大多數商業遊戲都是用 C++ 編寫的,並且是使用遊戲引擎創建的。本書《編程 2D 遊戲》針對這兩個關鍵要素,提供了一個完整且最新的遊戲程式設計入門。書中的所有程式碼都是使用 C++ 精心編寫的。在介紹遊戲程式設計技術的同時,學生將學習如何將這些技術融入自己的遊戲引擎,並發現如何使用遊戲引擎來創建完整的遊戲。
使學生能夠創建 2D 遊戲
本書涵蓋了精靈、動畫、碰撞檢測、聲音、文字顯示、遊戲儀表板、特殊圖形效果、平鋪遊戲和網路程式設計。它系統地解釋了如何編程 DirectX 應用程式,並強調正確的軟體工程技術。每個主題都以理論和可運行的程式碼範例進行解釋。每章的範例程式可在 www.programming2dgames.com 獲得。