2D Graphics Programming for Games (Hardcover)
暫譯: 遊戲的2D圖形程式設計 (精裝版)
John Pile Jr.
- 出版商: A K Peters
- 出版日期: 2013-05-20
- 售價: $2,640
- 貴賓價: 9.5 折 $2,508
- 語言: 英文
- 頁數: 240
- 裝訂: Hardcover
- ISBN: 1466501898
- ISBN-13: 9781466501898
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其他版本:
2D Graphics Programming for Games
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商品描述
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.
2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film.
The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code.
Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.
商品描述(中文翻譯)
《Angry Birds》、《Peggle》和《Fruit Ninja》的成功證明了有趣且沉浸式的遊戲體驗可以在二維環境中創造。此外,2D 圖形使開發者能夠以比 3D 更少的資源快速原型化想法和機制。
《遊戲的 2D 圖形程式設計》提供了一個深入的單一來源,關於創建可以輕鬆應用於多個遊戲平台的 2D 圖形,包括 iOS、Android、Xbox 360 和 PlayStation Suite。作者不僅提供了來自視頻遊戲的範例,還包括藝術和動畫電影的範例。
本書幫助新程序員學習用於製作吸引人的 2D 圖形的概念和技術。它從基礎開始,然後涵蓋與運動和深度相關的主題,例如幀動畫、平鋪和分層。文本還描述了高級圖形,包括粒子系統、著色器和樣條曲線的使用。文本和線上的程式碼範例允許讀者看到特定程式碼行的運作或其與周圍程式碼的關聯。此外,挑戰和建議的專案鼓勵讀者解決問題、實驗解決方案並調整程式碼。
這本充滿實用工具和技巧的彩色書籍為新手提供了深入的指導,幫助他們製作專業、高品質的遊戲圖形。它還通過解釋如何用程式化的解決方案解決某些藝術和設計挑戰,改善了程序員和藝術家之間的關係。