Mathematics & Physics for Programmers, 2/e (Paperback)
暫譯: 程式設計師的數學與物理,第二版(平裝本)
Danny Kodicek, John P Flynt
- 出版商: Course Technology
- 出版日期: 2011-09-28
- 定價: $1,960
- 售價: 8.0 折 $1,568
- 語言: 英文
- 頁數: 592
- 裝訂: Paperback
- ISBN: 1435457331
- ISBN-13: 9781435457331
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相關分類:
物理學 Physics
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商品描述
The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they're missing the core math and physics skills they need to develop even simple games. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, SECOND EDITION teaches beginning game programmers they skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to more complex topics, the book combines theory and practice and the reader develops a number of games throughout the course of the book. With the concepts and techniques presented in the book, readers should be able to program a number of standard casual game types, including Mario-style platformers, driving simulations, puzzle games, and a simple first-person shooter. They will also gain a basic understanding of 2D and 3D geometry.
商品描述(中文翻譯)
休閒遊戲市場持續擴展,隨著 Flash 的使用增長以及 iPhone 和其他行動遊戲設備的普及,開發者們擁有了一條令人興奮的新市場路徑。然而,許多這些新興的遊戲程式設計師發現,他們缺乏開發即使是簡單遊戲所需的核心數學和物理技能。《程式設計師的數學與物理(第二版)》教導初學的遊戲程式設計師所需的技能,以開發休閒遊戲。本書從與遊戲相關的基本數學和物理概念開始,然後進入更複雜的主題,結合理論與實踐,讀者在整個過程中將開發多個遊戲。透過書中所呈現的概念和技術,讀者應能夠編寫多種標準的休閒遊戲類型,包括馬里奧風格的平台遊戲、駕駛模擬、益智遊戲以及簡單的第一人稱射擊遊戲。他們還將對 2D 和 3D 幾何有基本的理解。