Creating Casual Games for Profit & Fun
暫譯: 創造休閒遊戲以獲利與娛樂

Allen Partridge

  • 出版商: Charles River Media
  • 出版日期: 2007-02-13
  • 定價: $1,260
  • 售價: 2.4$299
  • 語言: 英文
  • 頁數: 320
  • 裝訂: Paperback
  • ISBN: 1584505192
  • ISBN-13: 9781584505198
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=1)

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商品描述

Description

Thousands of game enthusiasts and would-be developers are searching habitually for an opportunity to expand their knowledge of games. Whether they're clicking through Amazon or browsing Barnes and Noble, they are all looking for a path to their dream, a secret door into the games industry.

The Casual Games Market is that secret passage. The industry, featuring online downloadable games generally delivered through distributors like Real-One Arcade, Shockwave.com and Oberon Media (via MSN Games and Pogo) has exploded over the past five years into a multi-billion dollar annual marketplace. Independent developers have rapidly discovered the field as one of the last remaining venues to break into the public eye. It is now the single most attractive opportunity available to anyone who wants to become a game developer.

Casual Games for Profit and Fun introduces and defines casual games, explains the current state and scope of the industry, and describes the various genres, formats, conventions, and business models that define the industry today. It also teaches the basic casual game development techniques in Flash for the web, PC, and PDA's and cell phones. Throughout the book users will learn how to create a variety of games that they can use for their own fun or sell commercially.

 

 

Table of Contents

Introduction

Part I: Designing and Developing a Casual Game
Chapter 1: Casual Game Design Basics
Chapter 2: Developing a Casual Game
Chapter 3: Minimal Programming Approach
Chapter 4: Code till you Drop
Chapter 5: RAD for Fun and Profit

Part II: Understanding the Market and the Business
Chapter 6: Game in the Market
Chapter 7: Audience
Chapter 8: The Business Model
Chapter 9: The Major Distributors

商品描述(中文翻譯)

**描述**

數以千計的遊戲愛好者和潛在開發者習慣性地尋找擴展他們遊戲知識的機會。無論他們是在點擊 Amazon 還是瀏覽 Barnes and Noble,他們都在尋找通往夢想的道路,進入遊戲產業的秘密之門。

休閒遊戲市場就是那條秘密通道。這個行業以在線可下載的遊戲為主,通常通過像 Real-One Arcade、Shockwave.com 和 Oberon Media(透過 MSN Games 和 Pogo)等分銷商提供,過去五年來已經爆炸性增長,成為一個數十億美元的年度市場。獨立開發者迅速發現這個領域是進入公眾視野的最後幾個途徑之一。對於任何想成為遊戲開發者的人來說,這現在是最具吸引力的機會。

《休閒遊戲的利潤與樂趣》介紹並定義了休閒遊戲,解釋了行業的當前狀態和範圍,並描述了定義當今行業的各種類型、格式、慣例和商業模式。它還教授了在 Flash 中為網頁、PC、PDA 和手機開發基本休閒遊戲的技術。在整本書中,讀者將學習如何創建各種遊戲,這些遊戲可以用於自己的娛樂或商業銷售。

**目錄**

引言

第一部分:設計和開發休閒遊戲
第 1 章:休閒遊戲設計基礎
第 2 章:開發休閒遊戲
第 3 章:最小編程方法
第 4 章:編碼直到你掉落
第 5 章:為樂趣和利潤的快速應用開發

第二部分:理解市場和商業
第 6 章:市場中的遊戲
第 7 章:受眾
第 8 章:商業模式
第 9 章:主要分銷商