iPhone User Interface Design Projects (Paperback)
Joachim Bondo, David Barnard, Dan Burcaw, Tim Novikoff, Craig Kemper, Chris Parrish, Keith Peters, Jurgen Siebert, Eddie Wilson, Brian Wilson, Ingo Peters, Michael Kemper
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商品描述
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you’ll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you’ll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone’s minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great UI.
Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you’ll benefit from the information presented in this book. More than just tips and pointers, you’ll learn from the authors’ hands-on experiences, including:
- Dave Barnard of App Cubby on how to use Apple’s User Interface conventions and test for usability to assure better results
- Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
- Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
- David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
- Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
- Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
- Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award
- Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone
- Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen
- Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report
Combined with Apress’ best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you’ll be prepared to match great code with striking design and create the app that everyone is talking about.
What you’ll learn
- Optimize your design for the iPhone’s limited screen real estate and the mobile environment
- Create a user interface that is eye-catching and stands apart from the crowd
- Maximize your use of typographic elements for style and readability
- Perfect entry views and display large amounts of data in an exciting way
- Translate games made for the desktop’s big screen to the iPhone
- Strike the perfect balance between simplicity, beauty, and features
Who is this book for?
iPhone application developers of all experience levels and development platforms
商品描述(中文翻譯)
擁有超過100,000個iPhone應用程式和125,000名註冊的iPhone開發者,是否仍然有可能創建一個在這數字眾多的應用程式中脫穎而出的暢銷應用程式?當然可以,但你需要的不僅僅是一個好點子和完美的程式碼,還需要一個引人注目且功能完善的使用者介面設計。這本書將為你提供來自10位創新開發者的使用者介面設計實用建議,他們和你一樣,曾經思考如何最佳利用iPhone有限的螢幕空間。他們的故事恰好說明了為什麼在有更多應用程式和更有經驗、有創意的開發者的情況下,沒有一個iPhone應用程式能在沒有出色的使用者介面的情況下取得成功。
無論你打算開發什麼類型的iPhone項目-社交網絡應用程式、遊戲或參考工具-你都會從這本書中獲益。這不僅僅是一些技巧和指南,你還將從作者的實際經驗中學習,包括:
- App Cubby的Dave Barnard如何使用蘋果的使用者介面慣例並測試可用性以確保更好的結果
- Deep Green Chess的創作者Joachim Bondo如何解決在iPhone領域中導航大型數據集結果的經典設計問題
- 前蘋果員工Dan Burcaw如何為社交網絡應用程式Brightkite定制使用者介面,並添加CoreLocation、Address Book和Camera的功能
- David Kaneda如何將他的Basecamp項目管理客戶端Outpost從一個空白頁面(字面上)發展成一個模型的儀表板清晰度
- Craig Kemper如何注重細節,創建他屢獲殊榮的益智遊戲TanZen和Zentomino
- 應用數學研究生Tim Novikoff如何將一個複雜的問題簡化為Flash of Genius: SAT Vocab的簡單解決方案
- 長期的Mac開發者Chris Parrish詳細介紹了數位明信片應用程式Postage的創建過程,該應用程式獲得了2009年蘋果設計獎
- Flash開發者Keith Peters提供了將為桌面螢幕設計的遊戲帶到iPhone這個小而觸控的世界的解決方案
- FontShuffle的創作者Jürgen Siebert概述了字母的結構以及如何選擇適合iPhone螢幕的字體以實現最大的可讀性
- 互動設計師Eddie Wilson揭示了優秀設計和經過考驗的程式編寫之間的微妙平衡,這是他成功的應用程式Snow Report的創作過程
結合Apress暢銷書《Beginning iPhone 3 Development: Exploring the iPhone SDK》,你將準備好將優秀的程式碼與引人注目的設計相匹配,並創建一個讓大家津津樂道的應用程式。
你將學到什麼:
- 最佳化你的設計以適應iPhone有限的螢幕空間和移動環境
- 創建一個引人注目且與眾不同的使用者介面
- 最大化使用字體元素的風格和可讀性
- 完美的入口視圖和以令人興奮的方式顯示大量數據
- 將為桌面大螢幕設計的遊戲轉化為iPhone版本
- 在簡單性、美觀性和功能之間取得完美平衡
這本書適合誰閱讀?
- 所有經驗水平和開發平台的iPhone應用程式開發者