Character Rigging for Game Engines
暫譯: 遊戲引擎角色綁定技術

Nicholas B. Zeman

  • 出版商: A K Peters
  • 出版日期: 2018-10-15
  • 售價: $2,230
  • 貴賓價: 9.5$2,119
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Paperback
  • ISBN: 1315389363
  • ISBN-13: 9781315389363
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

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商品描述

This book will assume that the reader has prior rigging knowledge. It will focus on advanced and practical application nof many professsional techniques which are used in high-level character rigging, pipelinen worldwide. The book will focus on advanced animation rig and deformation rig techniques, facial rigging and setup, and popular game engines like Unity3D and Unreal Engine 4, providing a turnkey solution to getting any rig from concept to gameplay in short order. Video tutorials are available on the author website.

商品描述(中文翻譯)

本書假設讀者具備基本的綁定知識。內容將專注於許多在全球高階角色綁定中使用的專業技術的進階和實用應用。本書將重點介紹進階動畫綁定和變形綁定技術、面部綁定和設置,以及流行的遊戲引擎如 Unity3D 和 Unreal Engine 4,提供一個從概念到遊戲玩法的即時解決方案。作者網站上提供了視頻教程。