Procedural Generation in Game Design
暫譯: 遊戲設計中的程序生成

  • 出版商: A K Peters
  • 出版日期: 2017-06-07
  • 售價: $6,450
  • 貴賓價: 9.5$6,128
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Hardcover
  • ISBN: 1138743313
  • ISBN-13: 9781138743311
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

商品描述(中文翻譯)

製作遊戲可能是一個密集的過程,如果沒有準確的規劃,很容易超出預算。在遊戲設計中使用程序生成可以幫助處理遊戲開發中複雜多樣的方面,從而促進成本降低。這種開發形式使遊戲能夠根據一組規則創建其遊玩區域、物件和故事,而不是依賴開發者逐一手工製作每個元素。讀者將學會創建隨機地圖、編織意外的情節線,並管理容易出現不可預測行為的複雜系統。Tanya Short 和 Tarn Adams 的《Procedural Generation in Game Design》提供了來自各種專家的廣泛章節,涵蓋了程序生成在遊戲中的實施和執行。來自不同工作室的設計師提供了他們遊戲中的具體範例,以說明這一新興子學科的多個面向。