Designing Sound (Hardcover)
暫譯: 設計聲音 (精裝版)
Andy Farnell
- 出版商: MIT
- 出版日期: 2010-08-20
- 售價: $3,070
- 貴賓價: 9.5 折 $2,917
- 語言: 英文
- 頁數: 688
- 裝訂: Hardcover
- ISBN: 0262014416
- ISBN-13: 9780262014410
海外代購書籍(需單獨結帳)
買這商品的人也買了...
-
$580$464 -
$880$695 -
$2,390$2,271 -
$960$864 -
$820$648 -
$530$419 -
$750$593 -
$490$387 -
$650$514 -
$780$616 -
$980$833 -
$1,650$1,568 -
$990Criminalistics: An Introduction to Forensic Science, 9/e (paperback)
-
$950$808 -
$590$502 -
$580$458 -
$590$460 -
$450$351 -
$400$316 -
$800$632 -
$480$379 -
$490$387 -
$480$408 -
$580$458 -
$680$578
相關主題
商品描述
Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process.
The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout. After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects.
The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout. After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects.
商品描述(中文翻譯)
《設計聲音》教導學生和專業聲音設計師從零開始理解和創造音效。其論點是任何聲音都可以從基本原則生成,並以分析和合成為指導。這本書採取實務者的視角,探討使用易於獲取的免費軟體製作普通日常聲音的基本原則。讀者使用 Pure Data (Pd) 語言來構建「聲音物件」,這些物件比錄音更具靈活性和實用性。聲音被視為一個過程,而非數據——這種方法有時被稱為「程序音頻」。程序聲音是一種活的音效,可以作為計算機代碼運行,並根據不可預測的事件實時變更。應用範圍包括視頻遊戲、電影、動畫以及聲音作為互動過程一部分的媒體。
這本書採取實用且系統化的方法來探討這個主題,通過範例教學並提供背景資訊,為其務實的立場提供堅實的理論背景。許多範例遵循一個模式,從討論聲音的性質和物理學開始,接著發展模型和實施範例,最後步驟是為所需聲音製作 Pure Data 程式。不同的合成方法在整個過程中被討論、分析和精煉。在掌握《設計聲音》中所呈現的技術後,學生將能夠為互動應用和其他專案構建自己的聲音物件。