The Culture of Digital Fighting Games: Performance and Practice
暫譯: 數位格鬥遊戲的文化:表現與實踐

Todd Harper

  • 出版商: Routledge
  • 出版日期: 2017-02-07
  • 售價: $2,180
  • 貴賓價: 9.5$2,071
  • 語言: 英文
  • 頁數: 158
  • 裝訂: Paperback
  • ISBN: 1138710113
  • ISBN-13: 9781138710115
  • 海外代購書籍(需單獨結帳)

商品描述

This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity?

Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.

商品描述(中文翻譯)

本書探討了在數位格鬥遊戲文化中交錯的複雜影響網絡。來自世界各地的玩家彼此進行競技戰鬥,形成了在現實和虛擬空間中的社群,參加比賽並透過連網的家用遊戲主機在線上對戰。但他們共同的遊玩風格和文化背後的邏輯是什麼?將他們聯繫在一起的線索是什麼?這又如何影響我們對競技遊戲、社群和身份的理解?

本書基於對世界上最大格鬥遊戲活動之一——進化系列賽事(Evolution Series tournament,簡稱「EVO」)的觀察,以及對格鬥遊戲玩家的訪談,涵蓋了從街機空間的影響,到性別和族裔在社群中的地位,再到對於這些遊戲應該如何進行的哲學衝突等各個方面。在這個過程中,本書確立了技術、遊戲玩法和社群在這些玩家如何定義自己及其所玩的遊戲中的角色。

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