Psychology of Game Design
暫譯: 遊戲設計的心理學
Clark, Oscar, Good, Berni
- 出版商: Focal Press
- 出版日期: 2028-01-13
- 售價: $5,120
- 貴賓價: 9.5 折 $4,864
- 語言: 英文
- 頁數: 304
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1138627941
- ISBN-13: 9781138627949
-
相關分類:
遊戲設計 Game-design
尚未上市,無法訂購
相關主題
商品描述
This book looks at the way that game designers and academics look at the game design based on a combination of design instinct and current scientific evidence, written as a dialog between commerical design interests and player behaviour study. The authors explore key design issues from a practical and evidence-based model, allowing designers to get the best results from their work. Historical references and personal experience, punctuated with the evidence which supports or disputes the premise are included. Further, this book will investigate the moral and ethical issues raised by using an evidence-based approach to game development, providing a step-by-step guide to help designers succeed.
Key Features
- This book takes the psychology of players seriously and shows how to create more immersive, engaging gaming experiences.
- An insightful guide to the science behind joyful design through understanding players, challenging us all to make better games.
- Don't start your next game without understanding your player's psychological needs, motivation, habits and engagement.
- The authors leverage a lot of recently published peer-reviewed papers as well as some original research by Berni Good and fellow colleagues, particularly to challenge the science behind motivation, immersions, engagement, psycho structural elements of play.
- This book provides a practical model for designers to better leverage an evidence-based approach to game design without compromising the creative process.
- Explored are the positive qualities of game in society as well as the more personal experiences such as Immersion, Presence and Engagement.
商品描述(中文翻譯)
這本書探討了遊戲設計師和學者如何基於設計直覺和當前科學證據的結合來看待遊戲設計,並以商業設計利益與玩家行為研究之間的對話形式撰寫。作者從實踐和基於證據的模型中探討關鍵設計問題,使設計師能夠從他們的工作中獲得最佳結果。書中包含歷史參考和個人經驗,並穿插支持或反駁該前提的證據。此外,本書將調查使用基於證據的方法進行遊戲開發所引發的道德和倫理問題,提供逐步指南以幫助設計師成功。
主要特點
- 本書認真對待玩家的心理學,並展示如何創造更具沉浸感和吸引力的遊戲體驗。
- 這是一本深入的指南,通過理解玩家來揭示快樂設計背後的科學,挑戰我們所有人創造更好的遊戲。
- 在開始您的下一款遊戲之前,請務必了解玩家的心理需求、動機、習慣和參與度。
- 作者利用了許多最近發表的同行評審論文以及Berni Good和同事的一些原創研究,特別是挑戰動機、沉浸感、參與度和遊戲的心理結構元素背後的科學。
- 本書為設計師提供了一個實用模型,以便更好地利用基於證據的方法進行遊戲設計,而不會妨礙創作過程。
- 探討了遊戲在社會中的積極特質以及更個人的體驗,如沉浸感、存在感和參與度。
作者簡介
Oscar Clark is an Author, Consultant and Evangelist for Everplay from Unity Technologies. He has been a pioneer in online, mobile and console social games since 1998. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker at countless games conferences. Oscar Clark is author of the Focal Press book: Games As a Service: How Free To Play Design Can Make Better Games.
Berni Good is a psychologist and member of the British Psychological Society and specialises in cyberpsychology in video games. Berni is founder of Cyberpsychologist Limited, a consultancy company that works with academics and game developers. Berni is the "go-to" expert for the media around the psychology of the gamer and has been featured on BBC News, BBC global news and outher UK and international news outlets. Berni lectures at various universirties around the psychology of video games.
作者簡介(中文翻譯)
奧斯卡·克拉克 (Oscar Clark) 是 Unity Technologies 的 Everplay 的作者、顧問和推廣者。他自 1998 年以來一直是線上、行動和主機社交遊戲的先驅。他是 PocketGamer.Biz 的定期專欄作家,並且在無數遊戲會議上擔任發言人。奧斯卡·克拉克是 Focal Press 書籍《作為服務的遊戲:免費遊玩設計如何能創造更好的遊戲》的作者。
伯尼·古德 (Berni Good) 是一名心理學家,並且是英國心理學會的成員,專注於視頻遊戲中的網路心理學。伯尼是 Cyberpsychologist Limited 的創始人,這是一家與學術界和遊戲開發者合作的顧問公司。伯尼是媒體在遊戲心理學方面的「首選」專家,曾在 BBC News、BBC 全球新聞及其他英國和國際新聞媒體上亮相。伯尼在多所大學講授有關視頻遊戲心理學的課程。