Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality (Audio Engineering Society Presents)

Simon N Goodwin

  • 出版商: Routledge
  • 出版日期: 2019-02-18
  • 售價: $2,600
  • 貴賓價: 9.5$2,470
  • 語言: 英文
  • 頁數: 294
  • 裝訂: Paperback
  • ISBN: 113854390X
  • ISBN-13: 9781138543904
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存 < 3)

相關主題

商品描述

Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems.

Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles.

Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.

商品描述(中文翻譯)

憑藉數十年的經驗,《Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality》是一本嚴謹而全面的互動音頻運行時系統指南。

這本書充滿了實用的例子和見解,解釋了這些複雜聲音幾何結構的每個組件。使用實用的、最低公共分母的技術,Goodwin涵蓋了從手機到VR遊戲主機的各種平台上的聲場創建。

無論是從頭開始創建音頻系統還是在現有框架上進行擴展,本書還解釋了成本、效益和優先順序。在遊戲和擴展現實的動態模擬世界中,互動音頻現在可以考慮到現實世界聲音的每個細節。本書解釋了如何以及為什麼要愉快地掌控它。