Level Design: Concept, Theory, and Practice
暫譯: 關卡設計:概念、理論與實踐

Rudolf Kremers

  • 出版商: A K Peters
  • 出版日期: 2018-06-28
  • 售價: $7,610
  • 貴賓價: 9.5$7,230
  • 語言: 英文
  • 裝訂: Hardcover
  • ISBN: 1138427950
  • ISBN-13: 9781138427952
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

商品描述(中文翻譯)

良好的關卡設計或糟糕的關卡設計都能決定一款遊戲的成敗,因此關卡設計師的參考資料卻少得令人驚訝。初學的關卡設計師對於可以用來達成目標的工具和技術了解有限,甚至無法清楚定義這些目標。本書首次以概念和理論基礎來建立一套實用的工具和技術,並不依賴於特定的技術或類型,因此在未來的多年中都將是有用的參考資料。Kremers 涵蓋了許多關卡設計中普遍存在的概念,例如互動性、世界建構、沉浸感、感官知覺、節奏等,並展示了如何以實際的方式應用這些概念,並提供了許多來自真實遊戲的範例。