They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982
暫譯: 他們創造了世界:塑造電子遊戲產業的人與公司的故事,第一卷:1971-1982

Smith, Alexander

  • 出版商: CRC
  • 出版日期: 2019-11-19
  • 售價: $3,470
  • 貴賓價: 9.5$3,297
  • 語言: 英文
  • 頁數: 586
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1138389900
  • ISBN-13: 9781138389908
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith's text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths.

Key Features:

  • The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry.
  • The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before.
  • Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century.
  • The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

商品描述(中文翻譯)

《他們創造世界:塑造電子遊戲產業的人與公司,第一卷》是三卷本系列的第一卷,提供了對電子遊戲產業創造與演變的深入分析。該書從20世紀中葉電腦的出現開始,亞歷山大·史密斯(Alexander Smith)的文本全面突顯並檢視了塑造全球電子遊戲產業發展的個人、公司和市場力量。第一卷強調了從1950年代和1960年代電子遊戲藝術形式的萌芽開始,到1970年代和1980年代初期的首次商業活動所發展出的新興理念、概念和遊戲。《他們創造世界》旨在建立一個新的基礎,讓未來的學者和電子遊戲產業本身能夠開創新的道路。

主要特色:
- 《他們創造世界》是對電子遊戲產業最深入的研究,記錄了美國、歐洲和東亞的技術突破、設計決策和市場力量,這些因素共同孕育了一個價值1000億美元的產業。
- 本書的信息來源於稀有的原始資料,如鮮有研究的行業出版物、個人檔案收藏以及與設計師和高管的口述歷史訪談,許多人從未講述過他們的故事。
- 整個三卷本中,《他們創造世界》專注於創意設計師、精明的市場營銷者和創新公司,這些人和公司從電子遊戲作為新奇吸引物的早期階段,塑造了其作為21世紀最重要娛樂媒介的當前地位。
- 本書以清晰的敘述風格檢視電子遊戲產業的形成,將其作為遊戲設計和經濟歷史課程的教學輔助資料,但並非專門作為教科書撰寫,任何對電子遊戲歷史充滿熱情的人都能享受這本書。

作者簡介

Alexander Smith is a reference librarian with a background in history, research, and law who has been delving into the history of the video game industry for over ten years. He has played a crucial role in the preservation of certain documents and artifacts in early video game history and has conducted over 100 oral history interviews with key executives in the evolution of the industry. Currently, he co-hosts a bi-monthly podcast dedicated to the history of the industry (also called "They Create Worlds") and serves as a researcher and consultant for the Video Game Pioneers Archive oral history project of the Smithsonian Institution.

作者簡介(中文翻譯)

亞歷山大·史密斯是一位參考圖書館員,擁有歷史、研究和法律的背景,並且在視頻遊戲產業的歷史研究上已經深入探索超過十年。他在早期視頻遊戲歷史中某些文件和文物的保存方面發揮了關鍵作用,並且與產業演變中的重要高管進行了超過100次的口述歷史訪談。目前,他共同主持一個每兩個月一次的播客,專注於產業的歷史(同樣名為「他們創造了世界」),並擔任史密森學會視頻遊戲先驅檔案口述歷史項目的研究員和顧問。