商品描述
This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social semiotic and discourse analytic traditions to examine their relationship with meaning in videogames. The book uses a wide range of games as examples to demonstrate the medium’s various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of the book engages in a discussion of different multimodal configurations and user generated content to show how they contribute to the negotiation of meaning in the player experience, including their role in constructing and perpetuating persuasive messages and in driving interesting and unique player decisions in gameplay. Making the case for the benefits of multimodal approaches to game studies, this volume is key reading for students and researchers in multimodal studies, game studies, rhetoric, semiotics, and discourse analysis.
商品描述(中文翻譯)
本書融合了遊戲研究和多模態研究的最新趨勢,探討電子遊戲不同模式之間的互動及其如何為玩家和設計者提供意義。該書首先為整合這兩個學科奠定基礎,借鑒社會符號學和話語分析的傳統,檢視它們與電子遊戲中意義的關係。書中使用了各種遊戲作為範例,展示這一媒介的多種表達形式,包括音頻、視覺、文本、觸覺和程序模式,特別著重於程序形式,強調過程和因果關係,以更好地展示其與意義建構的聯繫。書的後半部分則討論了不同的多模態配置和用戶生成內容,展示它們如何促進玩家體驗中的意義協商,包括它們在構建和延續說服性信息以及推動有趣且獨特的玩家決策中的角色。本書主張多模態方法對遊戲研究的好處,是多模態研究、遊戲研究、修辭學、符號學和話語分析領域學生和研究者的重要讀物。