A Multimodal Approach to Video Games and the Player Experience (Routledge Studies in Multimodality)
暫譯: 多模態方法於電子遊戲與玩家體驗的研究(Routledge多模態研究系列)
Weimin Toh
- 出版商: Routledge
- 出版日期: 2018-10-11
- 售價: $6,400
- 貴賓價: 9.5 折 $6,080
- 語言: 英文
- 頁數: 264
- 裝訂: Hardcover
- ISBN: 0815395019
- ISBN-13: 9780815395010
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商品描述
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
商品描述(中文翻譯)
本書提出了一個原創的理論框架——遊戲敘事模型(ludonarrative model),用於研究視頻遊戲,並強調對玩家體驗的實證研究。該書全面介紹並描述了這一模型,該模型借鑒了多模態話語分析、遊戲研究和社會符號學的理論框架,並基於對一組玩家的參與觀察和質性訪談的實證研究而發展而來。接著,本書應用這一方法來闡明玩家在遊戲中的體驗如何影響他們理解和利用遊戲組件,以推進遊戲的敘事。最後,本書通過對一款熱門遊戲的逐幀分析,展示了該模型的原則及其在分析視頻遊戲互動和設計方面的更廣泛適用性。這本書為視頻遊戲研究提供了一條新的前進道路,是多模態、話語分析、遊戲研究、互動敘事和新媒體領域的學生和學者必讀的關鍵著作。