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商品描述
Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it.
- Guides you through the emerging technology of Augmented Reality (AR)
- Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs
- Helps 3D artists and designers who want to move into the AR market but don't have programming skills
- Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more
- Explains how to interactively link 3D to physical, virtual, and streaming environments
Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.
商品描述(中文翻譯)
學習使用 Processing 開源程式語言創建擴增實境應用程式
擴增實境(AR)無處不在,您可能甚至沒有意識到。智慧型手機將數據疊加在實時攝影機畫面上,以顯示待售的房屋、餐廳或歷史遺跡。美式足球轉播使用 AR 向電視觀眾顯示場上的隱形首攻線。Nike 和 Budweiser 等公司在廣告中也使用了 AR。現在,您可以學習如何使用 3D 數據、Processing 開源程式語言及其他語言來創建 AR 原型。這本獨特的書籍是一本易於遵循的指南,教您如何做到這一點。
- 引導您了解新興的擴增實境(AR)技術
- 展示如何使用 3D 數據與 Processing 程式環境及其他語言來為網頁、智慧型手機、Mac 和 PC 創建 AR 原型
- 幫助希望進入 AR 市場但沒有程式設計技能的 3D 藝術家和設計師
- 涵蓋 3D 程式設計的基本知識、為 AR 資源庫創建物件、構建和導出 3D 模型等內容
- 解釋如何互動性地將 3D 與實體、虛擬和串流環境連結
作者 Tony Mullen 同時是一位藝術家和程式設計師,完美地適合解釋如何橋接這兩個世界,正如他在 Prototyping with Augmented Reality 中所巧妙地做到的那樣。