Prototyping Augmented Reality (Paperback) (擬真增強現實原型設計)

Tony Mullen

  • 出版商: Sybex
  • 出版日期: 2011-10-18
  • 定價: $1,400
  • 售價: 9.5$1,330
  • 貴賓價: 9.0$1,260
  • 語言: 英文
  • 頁數: 280
  • 裝訂: Paperback
  • ISBN: 1118036638
  • ISBN-13: 9781118036631
  • 相關分類: VR/AR
  • 立即出貨 (庫存=1)

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商品描述

Learn to create augmented reality apps using Processing open-source programming language

Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it.

  • Guides you through the emerging technology of Augmented Reality (AR)
  • Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs
  • Helps 3D artists and designers who want to move into the AR market but don't have programming skills
  • Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more
  • Explains how to interactively link 3D to physical, virtual, and streaming environments

Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.

商品描述(中文翻譯)

學習使用Processing開源編程語言創建擴增實境應用程式

擴增實境(AR)已經廣泛應用,你可能甚至沒有意識到。智能手機將數據覆蓋在實時攝像頭視圖上,顯示出售的房屋、餐廳或歷史遺址。美式足球轉播使用AR向電視觀眾展示不可見的一次進攻線。耐克和百威等公司也在廣告中使用AR。現在,你可以學習使用3D數據、Processing開源編程語言和其他語言創建AR原型。這本獨特的書是一本易於理解的指南,教你如何做到這一點。

本書的特點如下:
- 引導你進入新興技術擴增實境(AR)
- 展示如何在Processing編程環境和其他語言中使用3D數據創建網頁、智能手機、Mac和PC的AR原型
- 幫助希望進入AR市場但沒有編程技能的3D藝術家和設計師
- 講解3D編程的基礎知識,創建AR庫的對象,構建和導出3D模型等等
- 解釋如何將3D與實體、虛擬和流媒體環境互動連接

作者Tony Mullen既是藝術家又是編程人員,非常適合解釋如何橋接這兩個世界,正如他在《Prototyping with Augmented Reality》中所做的那樣。