Games User Research: A Case Study Approach
暫譯: 遊戲用戶研究:案例研究方法
Garcia-Ruiz, Miguel Angel
- 出版商: A K Peters
- 出版日期: 2024-10-14
- 售價: $2,230
- 貴賓價: 9.5 折 $2,119
- 語言: 英文
- 頁數: 310
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1032923202
- ISBN-13: 9781032923208
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商品描述
"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."
--Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword
Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes.
The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human-computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming.
Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human-computer interaction between the player and the game.
商品描述(中文翻譯)
根本上,製作遊戲就是與他人共同設計,每個人從不同的角度貢獻,朝著最佳產品的方向努力。總之,Garcia-Ruiz 選擇了一系列章節,展示了在遊戲領域工作和與他人合作的幾個不同方面,這將提升該領域的專業水平。
--Veronica Zammitto,電子藝術公司(Electronic Arts, Inc.)高級首席遊戲用戶研究員,前言中提到
可用性是指在滿足目標用戶需求的同時,使產品易於使用。應用於視頻遊戲時,這意味著使遊戲對玩家可及且愉快。具有高可用性的視頻遊戲通常能夠高效且頻繁地被遊玩,並享有更高的銷售量。
本書中的案例研究展示了最新的跨學科研究和遊戲用戶研究的應用,旨在確定和發展可用性,以改善人機介面層面的視頻遊戲用戶體驗。所考察的一些領域包括與兒童進行可用性測試的實際和倫理問題、遊戲中的音頻體驗、具體和圖形遊戲介面、控制器測試以及移動遊戲中的商業模式。
《遊戲用戶研究:案例研究方法》為研究人員、實踐者、講師和學生提供了一個非常有用的資源,幫助他們開發和應用測試玩家可用性的方法,以及進行遊戲用戶研究。它提供了設計和進行可用性測試所需的理論和實踐背景,並著眼於修改軟體介面,以改善玩家與遊戲之間的人機互動。
作者簡介
Miguel A. Garcia-Ruiz is an assistant professor in the Department of Computer Science and Mathematics, Algoma University, Ontario, Canada. He earned his MSc in computer science from the University of Colima in Mexico and his PhD in computer science and artificial intelligence at the University of Sussex in the United Kingdom. He held a graphics techniques internship at the Madrid Polytechnic University in Spain. He has published scientific papers on usability and user experience in major journals, has written several books and book chapters, and has directed an introductory video on virtual reality. His research interests include educational virtual environments, usability of video games, and multimodal human-computer interaction.
作者簡介(中文翻譯)
Miguel A. Garcia-Ruiz 是加拿大安大略省阿爾戈馬大學計算機科學與數學系的助理教授。他在墨西哥科利馬大學獲得計算機科學碩士學位,並在英國薩塞克斯大學獲得計算機科學與人工智慧博士學位。他曾在西班牙馬德里理工大學擔任圖形技術實習生。他在主要期刊上發表了有關可用性和用戶體驗的科學論文,撰寫了幾本書籍和書章,並導演了一部關於虛擬現實的入門視頻。他的研究興趣包括教育虛擬環境、視頻遊戲的可用性以及多模態人機互動。