The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals

Martin, J.

  • 出版商: CRC
  • 出版日期: 2023-08-24
  • 售價: $5,380
  • 貴賓價: 9.5$5,111
  • 語言: 英文
  • 頁數: 264
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1032369620
  • ISBN-13: 9781032369624
  • 相關分類: 遊戲設計 Game-design
  • 下單後立即進貨 (約2~4週)

相關主題

商品描述

This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch.

The book is divided into six sections. After a brief tutorial (Preliminary Phase), readers embark on a journey along the book's methodology. They travel through successive conceptual phases (Preparations, Procedures, Processes, and Propositions); advance through levels and action beats in each of these phases; master challenges (conceptual tasks) and overcome level bosses (design decisions) that become successively harder; collect items (fulfilled documentation tasks); and "win" the game by having progressed from a raw, initial idea to a full-fledged, polished game treatment.

This book is designed to support junior and senior year BA or MA students in game design programs, as well as novice indie developers and those in the early stages of their game design career.

商品描述(中文翻譯)

這本書旨在幫助讀者深入了解概念開發過程,以便能夠進行更高級的獨立遊戲項目。它介紹了如何使概念足夠可行、有野心和創新,以便在準備向出版商推銷之前創建一個完善的原型。

該書分為六個部分。在簡短的教程(初步階段)之後,讀者將開始沿著本書的方法踏上一段旅程。他們將穿越連續的概念階段(準備、程序、過程和提案);在每個階段中進行級別和行動節拍的提升;掌握挑戰(概念任務)並克服逐漸變得更難的關卡首領(設計決策);收集物品(完成的文檔任務);並通過從原始的初步想法發展到成熟的、完善的遊戲處理的進展來“贏得”遊戲。

這本書旨在支持遊戲設計專業的大三和碩士年級學生,以及新手獨立開發者和遊戲設計事業初期的人士。

作者簡介

J. Martin is Professor of Game Design at the Mediadesign University for Applied Sciences, Düsseldorf, Germany.

作者簡介(中文翻譯)

J. Martin 是德國杜塞爾多夫應用科學媒體設計大學的遊戲設計教授。