The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals
暫譯: Ludotronics 遊戲設計方法論:從初步構想到精彩的提案與企劃

Martin, J.

  • 出版商: CRC
  • 出版日期: 2023-08-24
  • 售價: $5,470
  • 貴賓價: 9.5$5,197
  • 語言: 英文
  • 頁數: 264
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1032369620
  • ISBN-13: 9781032369624
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

商品描述

This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch.

The book is divided into six sections. After a brief tutorial (Preliminary Phase), readers embark on a journey along the book's methodology. They travel through successive conceptual phases (Preparations, Procedures, Processes, and Propositions); advance through levels and action beats in each of these phases; master challenges (conceptual tasks) and overcome level bosses (design decisions) that become successively harder; collect items (fulfilled documentation tasks); and "win" the game by having progressed from a raw, initial idea to a full-fledged, polished game treatment.

This book is designed to support junior and senior year BA or MA students in game design programs, as well as novice indie developers and those in the early stages of their game design career.

商品描述(中文翻譯)

這本書旨在幫助讀者過渡到更高級的獨立遊戲專案,通過加深對概念開發過程的理解。書中涵蓋了如何使概念足夠可行、雄心勃勃且具創新性,以便為創建精緻的原型做好準備,並為向出版商推介做準備。

本書分為六個部分。在簡短的教程(初步階段)之後,讀者將開始沿著書中的方法論展開旅程。他們將經歷連續的概念階段(準備、程序、過程和提案);在每個階段中進步到不同的層級和行動節拍;掌握挑戰(概念任務)並克服逐漸變難的關卡首領(設計決策);收集物品(完成的文檔任務);並通過從一個原始的初步想法進展到一個完整的、精緻的遊戲設計來“贏得”這個遊戲。

這本書旨在支持遊戲設計課程中的大學三年級和四年級的學士或碩士學生,以及新手獨立開發者和那些在遊戲設計職業早期階段的人。

作者簡介

J. Martin is Professor of Game Design at the Mediadesign University for Applied Sciences, Düsseldorf, Germany.

作者簡介(中文翻譯)

J. Martin 是德國杜塞道夫應用科學大學的遊戲設計教授。

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