Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources

Seelow, David

  • 出版商: CRC
  • 出版日期: 2022-12-21
  • 售價: $5,760
  • 貴賓價: 9.5$5,472
  • 語言: 英文
  • 頁數: 350
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1032062673
  • ISBN-13: 9781032062679
  • 相關分類: DeepLearning
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning examines the learning value of a wide variety of games across multiple disciplines.

Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum and the transformation of assessment practices.

In addition to a wealth of practical exercises, resources and lessons ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

商品描述(中文翻譯)

所有遊戲都有潛力成為轉化性的體驗,因為它們能夠讓玩家參與動態的行動。當在教育環境中重新運用時,即使是那些在線上休閒遊戲中用來消磨時間的高度受歡迎的遊戲,也能夠以一種加深學習的方式吸引玩家參與其中。《遊戲作為批判性思考、文化意識和深度學習的轉化性體驗》這本書探討了多個學科中各種遊戲的學習價值。

這本書的組織方式就像一個精心製作的遊戲,分為四個部分,分別突出了課堂經驗、社區和文化、虛擬學習以及跨學科教學。作者跨越高中和大學課堂,涉及多個學科,包括在線和課堂實踐、課程設計和評估實踐的轉變。

除了豐富的實踐練習、資源和課程想法外,這本書還解釋了如何在自我提升和課堂情境中使用從休閒遊戲到大型多人在線遊戲等各種各樣的遊戲。

作者簡介

David Seelow has taught in higher education continually since 1989 at both public and private colleges ranging from top tier research universities to community colleges. He has also taught several years in public school and holds 4 permanent education licenses from New York State, which has the most rigorous licensure requirements of any state in the nation. Dr. Seelow founded the Center for Game and Simulation-Based Learning based in Albany, New York, as well as an award-winning Online Writing Lab. Dr. Seelow has taught online course for 15 years, designed several online courses and developed entire online programs, all of which give the book and added appeal during a time when many schools rely on virtual and blended learning models. He has a certificate in game design and has published and presented nationally and internationally on games in learning, the humanities, and education. His previous books on Radical Modernism and Sexuality (Palgrave MacMillan, 2005), the well-reviewed Lessons Drawn: Essays on the Pedagogy of Comics and Graphic Novels (McFarland, 2019) and Game Based Classroom: Practical Strategies for Grades 6-12 (Routledge, Eye on Education series, 2021).

作者簡介(中文翻譯)

David Seelow自1989年以來一直在高等教育領域教書,曾在公立和私立學院任教,包括頂尖研究型大學和社區學院。他還在公立學校教授了幾年,並持有紐約州的4個永久教育許可證,該州的許可要求是全國最嚴格的。Seelow博士在紐約州奧爾巴尼市創辦了以遊戲和模擬為基礎的學習中心,以及一個屢獲殊榮的線上寫作實驗室。他已經在線上教授課程15年,設計了多個線上課程並開發了整個線上課程,這些都使得這本書在當今許多學校依賴虛擬和混合學習模式的時代更具吸引力。他擁有遊戲設計證書,並在遊戲在學習、人文學科和教育方面發表和演講。他之前出版的書籍有《激進現代主義和性別》(Palgrave MacMillan,2005年)、廣受好評的《Lessons Drawn: Essays on the Pedagogy of Comics and Graphic Novels》(McFarland,2019年)和《Game Based Classroom: Practical Strategies for Grades 6-12》(Routledge,Eye on Education系列,2021年)。