Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms 2nd Edition
暫譯: 桌上遊戲設計的基石:機制百科全書(第二版)

Engelstein, Geoffrey, Shalev, Isaac

  • 出版商: CRC
  • 出版日期: 2022-03-03
  • 定價: $3,850
  • 售價: 8.5$3,273
  • 語言: 英文
  • 頁數: 586
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1032015810
  • ISBN-13: 9781032015811
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存=1)

相關主題

商品描述

If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer--giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable.

--Richard Garfield, creator of Magic: The Gathering

People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm's reach as I work on games and I expect it to be consulted often.

--Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games

The most comprehensive and well-researched encyclopedia of game mechanisms that I've seen to date.

--Matt Leacock, creator of Pandemic

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover-to-cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference.

Each Game Mechanisms Entry Contains:

 

 

 

 

  • The definition of the mechanism
  • An explanatory diagram of the mechanism
  • Discussion of how the mechanism is used in successful games
  • Considerations for implementing the mechanism in new designs

Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked, and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference.

Isaac Shalev is a game designer, author, and educational games consultant. He has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. He runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. He lives in Cary, North Carolina with his wife, three children, and a dog.

商品描述(中文翻譯)

如果遊戲是待探索的土地,那麼它們將過於廣大,無法由一位探險者掌握。《桌上遊戲設計的基石》是探險者所需的地圖,提供了在遊戲中應該尋找的框架,以及對遊戲玩法的重點,這將有助於理解整體。遊戲學者會發現這本書是無價之寶。

--Richard Garfield,《魔法風雲會》的創造者

人們談論遊戲設計的藝術或工藝。Engelstein 和 Shalev 用鋒利的手術刀聚焦於遊戲設計的科學。當我在設計遊戲時,這本書將隨手可得,我預期會經常參考它。

--Rob Daviau,《風險:遺產》的創造者及 Restoration Games 的首席修復官

我迄今為止見過的最全面且研究充分的遊戲機制百科全書。

--Matt Leacock,《大流行》的創造者

《桌上遊戲設計的基石:機制百科全書,第二版》匯編了數百種遊戲機制,按類別組織。這本書可以從頭到尾閱讀,也可以作為參考,以解決特定的設計問題或獲取新設計的靈感和研究。這第二版收集了更多的機制,擴展和更新了現有條目,並包含彩色圖片。《基石》是新設計師的絕佳起點,是經驗豐富者的便捷指南,也是理想的課堂參考。

每個遊戲機制條目包含:

- 機制的定義
- 機制的解釋性圖示
- 機制在成功遊戲中的使用討論
- 在新設計中實施該機制的考量

Geoffrey Engelstein 是一位遊戲設計師和教育者。他的設計包括《太空學員》系列、《龍與酒杯》、《擴張》和《超級技能彈珠台》。他出版了幾本有關遊戲設計的書籍,包括《遊戲技術:遊戲的數學與科學》、《成就重鎖》和《遊戲製作》。他是 NYU 遊戲中心的兼任教授,教授桌上遊戲設計,並受邀在 PAX、GenCon、Metatopia 和遊戲開發者大會上講述遊戲設計。

Isaac Shalev 是一位遊戲設計師、作家和教育遊戲顧問。他設計的桌上遊戲包括《生態》、《搖擺》和《展示與瓷磚》。他經營 Sage70, Inc.,一家為非營利組織提供數據策略和基於遊戲的學習顧問服務的公司。他與妻子、三個孩子和一隻狗住在北卡羅來納州的凱瑞。

作者簡介

Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design, and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference.

Isaac Shalev is a game designer, author and educational games consultant. Isaac has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. Isaac runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. Isaac lives in Cary, NC with his wife, three children, and a dog.

作者簡介(中文翻譯)

Geoffrey Engelstein 是一位遊戲設計師和教育工作者。他的設計作品包括 Space Cadets 系列、The Dragon & FlagonThe ExpanseSuper Skill Pinball。他出版了幾本有關遊戲設計的書籍,包括 GameTek: The Math and Science of GamingAchievement RelockedGame Production。他是紐約大學遊戲中心的兼任教授,教授桌上遊戲設計,並受邀在 PAX、GenCon、Metatopia 和遊戲開發者大會上講述遊戲設計。

Isaac Shalev 是一位遊戲設計師、作家和教育遊戲顧問。Isaac 設計了包括 SeikatsuWaddleShow & Tile 在內的桌上遊戲。Isaac 經營 Sage70, Inc.,這是一家專注於數據策略和基於遊戲的學習顧問公司,服務於非營利組織。Isaac 與妻子、三個孩子和一隻狗住在北卡羅來納州的 Cary。