Pattern Language for Game Design
暫譯: 遊戲設計的模式語言

Barney, Christopher

  • 出版商: CRC
  • 出版日期: 2020-12-09
  • 售價: $5,830
  • 貴賓價: 9.5$5,539
  • 語言: 英文
  • 頁數: 502
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 0367633957
  • ISBN-13: 9780367633950
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Chris Barney's Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander's work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us.

Key Features:  

  • Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes.
  • Analysis of other uses of Alexander's work in computer science and game design, and the limitations of those efforts.
  • A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. 
  • Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. 
  • Discussion of common pitfalls and difficulties with the pattern derivation process.
  • A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages.
  • An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com).
  • Comprehensive games reference for all games discussed in this book.

 

 

Author

Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

商品描述(中文翻譯)

克里斯·巴尼(Chris Barney)的《遊戲設計的模式語言》(Pattern Language for Game Design)基於建築師克里斯多福·亞歷山大(Christopher Alexander)的革命性工作,向學生、教師和遊戲開發專業人士展示如何在遊戲設計的各個方面推導最佳實踐。通過一系列實用且嚴謹的練習,設計師可以觀察和分析他們所熟知和喜愛的遊戲的失敗與成功,以找出良好設計背後的深層模式。這本書深入探討亞歷山大的工作,批評各個領域的模式理論,並提出一種新的方法,挑戰你的知識並付諸實踐,旨在改變我們對於構建塑造我們的互動體驗的看法。

主要特點:
- 闡述克里斯多福·亞歷山大工作中定義的模式和模式語言的建築概念背景,包括他後來對整體性十五個特性(Fifteen Properties of Wholeness)和生成代碼(Generative Codes)的研究。
- 分析亞歷山大工作在計算機科學和遊戲設計中的其他應用及其局限性。
- 提供一套全面的示例練習,幫助讀者發展可用於日常遊戲設計任務的模式。
- 練習對所有經驗水平的設計師都有用,並且可以按任意順序完成,讓學生選擇與其課程相匹配的練習,讓專業人士選擇解決其現實挑戰的練習。
- 討論模式推導過程中的常見陷阱和困難。
- 為遊戲設計教師、工作室領導者和大學部門提供策劃和維護機構模式語言的指南。
- 一個互動模式語言網站,讓你可以與全球的開發者分享模式(patternlanguageforgamedesign.com)。
- 本書中討論的所有遊戲的綜合參考資料。

作者
克里斯·巴尼(Chris Barney)是一位擁有十多年設計和工程遊戲經驗的行業老手,曾參與設計《Poptropica》等遊戲並在東北大學(Northeastern University)任教。他曾在GDC、DevCom和PAX等會議上發表演講,主題涵蓋核心遊戲設計到社會正義。在正式的遊戲設計課程出現之前,巴尼尋求遊戲設計學位,並根據社會學、計算機科學和獨立研究的課程建立了自己的本科和研究生課程。為了廣泛理解遊戲,他參與了互動劇場、現場角色扮演遊戲(LARP)設計、桌上遊戲和桌上角色扮演遊戲(RPG)的項目。他的遊戲設計主題的廣泛文章集可在他的開發博客 perspectivesingamedesign.com 上找到。

作者簡介

Christopher Barney is an industry veteran, with over a decade of experience designing and engineering games like Poptropica and teaching at Northeastern University. He has spoken at conferences including GDC, DevCom, and PAX on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Chris built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, LARP design, board games, and tabletop RPGs. An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

作者簡介(中文翻譯)

克里斯多福·巴尼(Christopher Barney)是一位業界資深人士,擁有超過十年的遊戲設計與工程經驗,曾參與開發如《Poptropica》的遊戲,並在東北大學(Northeastern University)教授課程。他曾在多個會議上發表演講,包括GDC、DevCom和PAX,主題涵蓋從核心遊戲設計到社會正義等各個方面。在正式的遊戲設計課程出現之前,克里斯便尋求遊戲設計的學位,並根據社會學、計算機科學和獨立研究的課程,自行構建了本科和研究生的課程。為了廣泛理解遊戲,他參與了互動劇場、LARP設計、桌上遊戲和桌上角色扮演遊戲等多個項目。他的遊戲設計主題的廣泛文章集可在他的開發部落格 perspectivesingamedesign.com 上找到。